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Łączna ilość opcodów:
1758
Opisane opcody:
463
02F2:
actor 164@ model == #BMYPOL1
031D:
actor $ACTOR_RYDER hit_by_weapon 51
031E:
car 35@(328@,10i) hit_by_weapon 38
0339:
anything_in_cube_cornerA 227@ 228@ 229@ cornerB 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0
0356:
explosion_type -1 in_cube_cornerA 107@ 108@ 109@ cornerB 110@ 111@ 112@
0364:
actor 102@(42@,9i) spotted_actor $PLAYER_ACTOR
0366:
object $1754[0] damaged
038A:
any_car_in_cube_cornerA 176@ 177@ 177@ cornerB 25.0 25.0 10.0
03A3:
actor 0@ male
03B0:
garage 'BODLAWN' door_open
03B1:
garage 'HBGDSFS' door_closed
03C9:
car 73@ damaged
03CA:
object $2727 exists
03CE:
car 79@(163@,4i) stuck
03D0:
wav 3@ loaded
03D2:
wav 3@ ended
03D9:
save_done
03EE:
player $PLAYER_CHAR controllable
040C:
is_german_game
0424:
is_system_metric
0431:
car $TEMPVAR_ACTOR_CAR passenger_seat_free 0
0436:
credits_ended
0445:
improved_handling_cheat_used
0448:
actor $ACTOR_RYDER in_car $RYDER_CAR
0449:
actor $PLAYER_ACTOR in_a_car
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