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Łączna ilość opcodów:
1758
Opisane opcody:
463
01F4:
car 108@ flipped
0202:
actor $PLAYER_ACTOR near_car 40@ radius 45.0 45.0 flag 0
0203:
actor $PLAYER_ACTOR near_car 1@ radius 12.0 12.0 flag 0 on_foot
0204:
actor 66@ near_car 34@ radius 15.0 15.0 flag 0 in_car
0205:
actor $PLAYER_ACTOR near_car 73@ radius 25.0 25.0 25.0 flag 0
0206:
actor $PLAYER_ACTOR near_car 95@ radius 5.0 5.0 3.0 flag 0 on_foot
0207:
actor $PLAYER_ACTOR near_car 62@ radius 20.0 20.0 10.0 flag 0 in_car
020D:
car $HJ_PLAYER_CAR flipped
0214:
pickup $BUY_ASSET_PICKUPS[0] picked_up
023B:
actor 70@(43@,6i) colliding_with_object 105@
023D:
special_actor 1 loaded
0241:
player $PLAYER_CHAR in_remote_mode
0248:
model 15@ available
0256:
player $PLAYER_CHAR defined
02A0:
actor $PLAYER_ACTOR stopped
02BF:
car 51@ sunk
02CA:
car 61@ bounding_sphere_visible
02CB:
actor $ACTOR_SMOKE bounding_sphere_visible
02CC:
object 0@ bounding_sphere_visible
02D0:
fire 163@ extinguished
02D6:
actor $PLAYER_ACTOR fires_weapon 0 in_rectangle_cornerA -2774.03 -1572.78 cornerB -2837.13 -1468.24
02D8:
actor $PLAYER_ACTOR current_weapon == 28
02E0:
actor $PLAYER_ACTOR aggressive
02E9:
cutscene_reached_end
02EE:
projectile_in_cube_cornerA 289@ 291@ 293@ cornerB 290@ 292@ 294@
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