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Łączna ilość opcodów:
1758
Opisane opcody:
463
0122:
player $PLAYER_CHAR pressing_horn
0137:
car 0@ model == #REMINGTN
0154:
actor $PLAYER_ACTOR in_zone 'EASB' // Easter Basin
016B:
fading
0179:
actor $PLAYER_ACTOR colliding_with_object 73@
0184:
actor 35@ health >= 119
0185:
car 73@ health >= 700
018F:
car 244@ flipped_for_2_seconds
01A1:
actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1028.2 449.6 cornerB 2@ 3@ on_foot
01A2:
actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 82@ 83@ cornerB 84@ 85@ in_car
01A3:
actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2037.536 2365.373 cornerB 2117.177 2483.922
01A5:
actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car
01A6:
actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 on_foot
01A7:
actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car
01A8:
actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 stopped
01A9:
actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 stopped_on_foot
01AA:
actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car
01AB:
car 35@ sphere 0 in_rectangle_cornerA 44@ 45@ cornerB 46@ 47@ stopped
01AC:
car 35@ sphere 1 in_cube_cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 stopped
01AD:
car 99@ sphere 0 near_point 252@ 253@ radius 6.0 6.0
01AE:
car 61@ sphere 0 near_point 2195.84 -2251.522 radius 3.0 3.0 stopped
01AF:
car 74@ sphere 0 in_sphere 143@ 150@ 157@ radius 0.2 0.2 1.0
01B0:
car 71@ sphere 0 in_sphere 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 stopped
01C1:
car $TEMPVAR_ACTOR_CAR stopped
01F3:
car $HJ_PLAYER_CAR in_air
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