Temat:
Fight CLEO mod
|
Napisano dnia: 2012-03-07 21:25:13
Kod:
{$VERSION 3.1.0027}
{$CLEO .cs}
:petla1
wait 0
if
00E1: player 0 pressed_key 49
jf @petla1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 3
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 4
:petla2
wait 0
if
00E1: player 0 pressed_key 50
jf @petla2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 3
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 4
0A93: end_custom_thread
{$CLEO .cs}
:petla1
wait 0
if
00E1: player 0 pressed_key 49
jf @petla1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 3
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 4
:petla2
wait 0
if
00E1: player 0 pressed_key 50
jf @petla2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 1
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 2
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 3
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 4
0A93: end_custom_thread
no i wyskakuje mi taki blad przy kompilowaniu:
"A jump to zero offset found."





