Napisano dnia: 2011-04-24 00:01:20
że jak się rozpoczyna wyścig to zabiera 10 000 kasy. i jak się wygra do dostaje się 15 00 a jak przegra to nic. tam w tym modzie jest że tylko za wygraną jest 1000. o to mod cleo a pod spodem z folderu CLEO_TEXT plik
z folderu plik
CLEO_TEXT
Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread \'DRAG\'
0662: NOP \"SCRIPT BY 2PACPRODUCER2\"
0662: NOP \"VISIT WWW.2PACPRODUCERMOD.UCOZ.COM OR WWW.GTAGARAGE.COM\"
:DRAG_97
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @DRAG_97
wait 0
if
$ONMISSION == 0
else_jump @DRAG_97
03BC: 7@ = create_sphere_at 1390.263 -1718.666 8.0884 radius 4.0
8@ = Marker.CreateIconWithoutSphere(53, 1390.263, -1718.666, 8.0884)
:DRAG_186
wait 0
if
$ONMISSION == 0
else_jump @DRAG_4871
wait 0
if or
8154: not actor $PLAYER_ACTOR in_zone \'LA\' // Los Santos
80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 on_foot
else_jump @DRAG_4834
wait 0
if and
0154: actor $PLAYER_ACTOR in_zone \'LA\' // Los Santos
0100: actor $PLAYER_ACTOR in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 sphere 0 in_car
else_jump @DRAG_186
$ONMISSION = 1
Marker.Disable(8@)
03BD: destroy_sphere 7@
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
Player.CanMove($PLAYER_CHAR) = False
fade 0 1500
:DRAG_378
wait 0
if
not fading
else_jump @DRAG_378
06B1: 17@ = create_searchlight_at 1382.169 -1708.479 15.5461 radius 0.0 target 1390.263 -1718.666 8.0884 radius 10.0
06B1: 18@ = create_searchlight_at 1409.219 -1721.47 13.5486 radius 0.0 target 1389.534 -1711.787 8.223 radius 10.0
06B1: 19@ = create_searchlight_at 2193.694 -1851.349 13.3644 radius 0.0 target 2166.64 -1850.868 3.984375 radius 10.0
00C0: set_current_time_hours_to 1 minutes_to 0
03C0: 1@ = actor $PLAYER_ACTOR car
Car.PutAt(1@, 1390.263, -1718.666, 8.0884)
Car.Angle(1@) = 271.0406
Car.LockInCurrentPosition(1@) = True
067A: put_camera_on_car 1@ with_offset 1.0 3.0 0.5 point_to_car 1@ tilt 15.0 2
Player.WantedLevel($PLAYER_CHAR) = 0
03BA: clear_cars_from_cube_cornerA 1423.174 -1721.713 6.8594 cornerB 1358.673 -1691.312 25.5477
gosub @DRAG_4993
fade 1 1500
00BE: text_clear_all
0343: set_text_draw_linewidth 530.0
033E: set_draw_text_position 56.0 40.0 GXT \'DRAG3\'
08D4: 0@ = create_panel_with_title \'DRAG1\' position 380.0 250.0 width 220.0 columns 1 interactive 1 background 1 alignment 0
08DB: set_panel 0@ column 0 header \'DRAG2\' data \'INF\' \'BAN\' \'CHE\' \'SUL\' \'SUP\' \'URA\' \'STR\' \'ELE\' \'BUL\' \'DUMMY\' \'DUMMY\' \'DUMMY\'
090E: set_panel 0@ active_row 0
:DRAG_862
wait 0
if
00E1: player 0 pressed_key 15
else_jump @DRAG_894
wait 0
jump @DRAG_3730
:DRAG_894
wait 0
if
00E1: player 0 pressed_key 16
else_jump @DRAG_862
08D7: 2@ = panel 0@ active_row
2@ += 1
if
2@ == 1
else_jump @DRAG_959
wait 0
jump @DRAG_1191
:DRAG_959
if
2@ == 2
else_jump @DRAG_988
wait 0
jump @DRAG_1377
:DRAG_988
if
2@ == 3
else_jump @DRAG_1017
wait 0
jump @DRAG_1563
:DRAG_1017
if
2@ == 4
else_jump @DRAG_1046
wait 0
jump @DRAG_1749
:DRAG_1046
if
2@ == 5
else_jump @DRAG_1075
wait 0
jump @DRAG_1935
:DRAG_1075
if
2@ == 6
else_jump @DRAG_1104
wait 0
jump @DRAG_2121
:DRAG_1104
if
2@ == 7
else_jump @DRAG_1133
wait 0
jump @DRAG_2307
:DRAG_1133
if
2@ == 8
else_jump @DRAG_1162
wait 0
jump @DRAG_2493
:DRAG_1162
if
2@ == 9
else_jump @DRAG_862
wait 0
jump @DRAG_2679
:DRAG_1191
fade 0 1500
:DRAG_1198
wait 0
if
not fading
else_jump @DRAG_1198
Model.Load(#INFERNUS)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#INFERNUS)
Model.Available(#FAM3)
else_jump @DRAG_1198
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#INFERNUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1377
fade 0 1500
:DRAG_1384
wait 0
if
not fading
else_jump @DRAG_1384
Model.Load(#BANSHEE)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#BANSHEE)
Model.Available(#FAM3)
else_jump @DRAG_1384
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BANSHEE, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1563
fade 0 1500
:DRAG_1570
wait 0
if
not fading
else_jump @DRAG_1570
Model.Load(#HOTRING)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#HOTRING)
Model.Available(#FAM3)
else_jump @DRAG_1570
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#HOTRING, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1749
fade 0 1500
:DRAG_1756
wait 0
if
not fading
else_jump @DRAG_1756
Model.Load(#SULTAN)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#SULTAN)
Model.Available(#FAM3)
else_jump @DRAG_1756
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SULTAN, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1935
fade 0 1500
:DRAG_1942
wait 0
if
not fading
else_jump @DRAG_1942
Model.Load(#SUPERGT)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#SUPERGT)
Model.Available(#FAM3)
else_jump @DRAG_1942
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SUPERGT, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2121
fade 0 1500
:DRAG_2128
wait 0
if
not fading
else_jump @DRAG_2128
Model.Load(#URANUS)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#URANUS)
Model.Available(#FAM3)
else_jump @DRAG_2128
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#URANUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2307
fade 0 1500
:DRAG_2314
wait 0
if
not fading
else_jump @DRAG_2314
Model.Load(#STRATUM)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#STRATUM)
Model.Available(#FAM3)
else_jump @DRAG_2314
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#STRATUM, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2493
fade 0 1500
:DRAG_2500
wait 0
if
not fading
else_jump @DRAG_2500
Model.Load(#ELEGY)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#ELEGY)
Model.Available(#FAM3)
else_jump @DRAG_2500
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#ELEGY, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2679
fade 0 1500
:DRAG_2686
wait 0
if
not fading
else_jump @DRAG_2686
Model.Load(#BULLET)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#BULLET)
Model.Available(#FAM3)
else_jump @DRAG_2686
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BULLET, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2865
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 0 // @ >= any
else_jump @DRAG_2865
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG4\' time 1000 style 4
:DRAG_2928
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 1000 // @ >= any
else_jump @DRAG_2928
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG5\' time 1000 style 4
:DRAG_2992
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 2000 // @ >= any
else_jump @DRAG_2992
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG6\' time 1000 style 4
:DRAG_3056
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 3000 // @ >= any
else_jump @DRAG_3056
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG7\' time 1000 style 4
wait 0
jump @DRAG_3131
:DRAG_3131
05D6: clear_scmpath
05D7: add_point_to_scmpath 1421.808 -1712.804 6.712053
05D7: add_point_to_scmpath 1472.201 -1724.507 6.680669
05D7: add_point_to_scmpath 1577.547 -1749.458 4.073259
05D7: add_point_to_scmpath 1864.795 -1815.94 3.686
05D7: add_point_to_scmpath 1907.403 -1831.088 3.6869
05D7: add_point_to_scmpath 1965.693 -1845.814 3.887326
05D7: add_point_to_scmpath 2016.67 -1848.856 3.6279
05D7: add_point_to_scmpath 2165.723 -1848.055 3.5026
06BB: set_actor 3@ drive_car 2@ speed 999.0 along_SCM_path
Car.LockInCurrentPosition(1@) = False
09E9: car 2@ add_single_nitro
06D5: 13@ = create_racing_checkpoint_at 2166.64 -1850.868 3.984375 point_to 2165.723 -1848.055 3.5026 type 1 radius 8.0
:DRAG_3336
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 100.0 100.0
else_jump @DRAG_5425
wait 0
if
0204: actor $PLAYER_ACTOR near_car 2@ radius 600.0 600.0 flag 0 in_car
else_jump @DRAG_4662
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_4081
wait 0
if
80EC: not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_3902
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_4490
wait 0
if
051D: car 2@ damaged_by_car 1@
else_jump @DRAG_3336
wait 0
jump @DRAG_4318
:DRAG_3554
wait 0
if
0204: actor $PLAYER_ACTOR near_car 2@ radius 500.0 500.0 flag 0 in_car
else_jump @DRAG_4662
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_4081
wait 0
if
80EC: not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_3902
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_4490
wait 0
if
051D: car 2@ damaged_by_car 1@
else_jump @DRAG_3554
wait 0
jump @DRAG_4318
:DRAG_3730
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
Camera.Restore
Car.LockInCurrentPosition(1@) = False
08DA: remove_panel 0@
03F0: enable_text_draw 0
04EF: release_animation \"RIOT\"
Car.RemoveReferences(1@)
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
$ONMISSION = 0
jump @DRAG_3849
:DRAG_3849
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 1390.263 -1718.666 radius 5.0 5.0
else_jump @DRAG_3849
wait 0
jump @DRAG_97
:DRAG_3902
$ONMISSION = 0
Car.LockInCurrentPosition(1@) = False
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG08\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4081
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG9\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
00BA: show_text_styled GXT \'DRAG14\' time 3000 style 5
Player.Money($PLAYER_CHAR) += 1000
33@ = 0
jump @DRAG_4259
:DRAG_4259
wait 0
if
04B5: 33@ >= 5000 // @ >= any
else_jump @DRAG_4259
06B2: destroy_searchlight 19@
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
wait 0
jump @DRAG_3849
:DRAG_4318
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG10\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4490
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG11\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4662
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG12\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4834
00BB: show_text_lowpriority GXT \'DRAG13\' time 3000 flag 1
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 0
jump @DRAG_3849
:DRAG_4871
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 0
jump @DRAG_97
:DRAG_4892
0209: 20@ = random_int_in_ranges 0 3
if
20@ == 0
else_jump @DRAG_4928
06ED: set_car 2@ paintjob 0
return
:DRAG_4928
if
20@ == 1
else_jump @DRAG_4955
06ED: set_car 2@ paintjob 1
return
:DRAG_4955
if
20@ == 2
else_jump @DRAG_4982
06ED: set_car 2@ paintjob 2
return
:DRAG_4982
wait 0
jump @DRAG_4892
:DRAG_4993
04ED: load_animation \"RIOT\"
wait 0
if
04EE: animation \"RIOT\" loaded
else_jump @DRAG_4993
0376: 11@ = create_random_actor_at 1386.022 -1716.181 8.762
Actor.Angle(11@) = 269.2366
0605: actor 11@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 11@ money 0
wait 0
0376: 12@ = create_random_actor_at 1386.06 -1720.651 8.6758
Actor.Angle(12@) = 303.0437
0605: actor 12@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 12@ money 0
wait 0
0376: 15@ = create_random_actor_at 1385.781 -1714.795 8.8091
Actor.Angle(15@) = 279.6061
0605: actor 15@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 15@ money 0
wait 0
0376: 14@ = create_random_actor_at 1384.813 -1715.45 8.8594
Actor.Angle(14@) = 274.3226
0605: actor 14@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 14@ money 0
wait 0
0376: 16@ = create_random_actor_at 1385.313 -1710.46 8.8594
Actor.Angle(16@) = 251.1541
0605: actor 16@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 16@ money 0
return
:DRAG_5425
0376: 21@ = create_random_actor_at 2164.563 -1843.5 3.9844
Actor.Angle(21@) = 117.2436
0605: actor 21@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 21@ money 0
wait 0
0376: 22@ = create_random_actor_at 2163.174 -1858.546 3.991
Actor.Angle(22@) = 69.2601
0605: actor 22@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 22@ money 0
wait 0
0376: 23@ = create_random_actor_at 2160.654 -1858.446 3.991
Actor.Angle(23@) = 56.8311
0605: actor 23@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 23@ money 0
wait 0
0376: 24@ = create_random_actor_at 2158.94 -1842.392 3.9844
Actor.Angle(24@) = 125.3682
0605: actor 24@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 24@ money 0
jump @DRAG_3554
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread \'DRAG\'
0662: NOP \"SCRIPT BY 2PACPRODUCER2\"
0662: NOP \"VISIT WWW.2PACPRODUCERMOD.UCOZ.COM OR WWW.GTAGARAGE.COM\"
:DRAG_97
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @DRAG_97
wait 0
if
$ONMISSION == 0
else_jump @DRAG_97
03BC: 7@ = create_sphere_at 1390.263 -1718.666 8.0884 radius 4.0
8@ = Marker.CreateIconWithoutSphere(53, 1390.263, -1718.666, 8.0884)
:DRAG_186
wait 0
if
$ONMISSION == 0
else_jump @DRAG_4871
wait 0
if or
8154: not actor $PLAYER_ACTOR in_zone \'LA\' // Los Santos
80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 on_foot
else_jump @DRAG_4834
wait 0
if and
0154: actor $PLAYER_ACTOR in_zone \'LA\' // Los Santos
0100: actor $PLAYER_ACTOR in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 sphere 0 in_car
else_jump @DRAG_186
$ONMISSION = 1
Marker.Disable(8@)
03BD: destroy_sphere 7@
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
Player.CanMove($PLAYER_CHAR) = False
fade 0 1500
:DRAG_378
wait 0
if
not fading
else_jump @DRAG_378
06B1: 17@ = create_searchlight_at 1382.169 -1708.479 15.5461 radius 0.0 target 1390.263 -1718.666 8.0884 radius 10.0
06B1: 18@ = create_searchlight_at 1409.219 -1721.47 13.5486 radius 0.0 target 1389.534 -1711.787 8.223 radius 10.0
06B1: 19@ = create_searchlight_at 2193.694 -1851.349 13.3644 radius 0.0 target 2166.64 -1850.868 3.984375 radius 10.0
00C0: set_current_time_hours_to 1 minutes_to 0
03C0: 1@ = actor $PLAYER_ACTOR car
Car.PutAt(1@, 1390.263, -1718.666, 8.0884)
Car.Angle(1@) = 271.0406
Car.LockInCurrentPosition(1@) = True
067A: put_camera_on_car 1@ with_offset 1.0 3.0 0.5 point_to_car 1@ tilt 15.0 2
Player.WantedLevel($PLAYER_CHAR) = 0
03BA: clear_cars_from_cube_cornerA 1423.174 -1721.713 6.8594 cornerB 1358.673 -1691.312 25.5477
gosub @DRAG_4993
fade 1 1500
00BE: text_clear_all
0343: set_text_draw_linewidth 530.0
033E: set_draw_text_position 56.0 40.0 GXT \'DRAG3\'
08D4: 0@ = create_panel_with_title \'DRAG1\' position 380.0 250.0 width 220.0 columns 1 interactive 1 background 1 alignment 0
08DB: set_panel 0@ column 0 header \'DRAG2\' data \'INF\' \'BAN\' \'CHE\' \'SUL\' \'SUP\' \'URA\' \'STR\' \'ELE\' \'BUL\' \'DUMMY\' \'DUMMY\' \'DUMMY\'
090E: set_panel 0@ active_row 0
:DRAG_862
wait 0
if
00E1: player 0 pressed_key 15
else_jump @DRAG_894
wait 0
jump @DRAG_3730
:DRAG_894
wait 0
if
00E1: player 0 pressed_key 16
else_jump @DRAG_862
08D7: 2@ = panel 0@ active_row
2@ += 1
if
2@ == 1
else_jump @DRAG_959
wait 0
jump @DRAG_1191
:DRAG_959
if
2@ == 2
else_jump @DRAG_988
wait 0
jump @DRAG_1377
:DRAG_988
if
2@ == 3
else_jump @DRAG_1017
wait 0
jump @DRAG_1563
:DRAG_1017
if
2@ == 4
else_jump @DRAG_1046
wait 0
jump @DRAG_1749
:DRAG_1046
if
2@ == 5
else_jump @DRAG_1075
wait 0
jump @DRAG_1935
:DRAG_1075
if
2@ == 6
else_jump @DRAG_1104
wait 0
jump @DRAG_2121
:DRAG_1104
if
2@ == 7
else_jump @DRAG_1133
wait 0
jump @DRAG_2307
:DRAG_1133
if
2@ == 8
else_jump @DRAG_1162
wait 0
jump @DRAG_2493
:DRAG_1162
if
2@ == 9
else_jump @DRAG_862
wait 0
jump @DRAG_2679
:DRAG_1191
fade 0 1500
:DRAG_1198
wait 0
if
not fading
else_jump @DRAG_1198
Model.Load(#INFERNUS)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#INFERNUS)
Model.Available(#FAM3)
else_jump @DRAG_1198
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#INFERNUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1377
fade 0 1500
:DRAG_1384
wait 0
if
not fading
else_jump @DRAG_1384
Model.Load(#BANSHEE)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#BANSHEE)
Model.Available(#FAM3)
else_jump @DRAG_1384
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BANSHEE, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1563
fade 0 1500
:DRAG_1570
wait 0
if
not fading
else_jump @DRAG_1570
Model.Load(#HOTRING)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#HOTRING)
Model.Available(#FAM3)
else_jump @DRAG_1570
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#HOTRING, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1749
fade 0 1500
:DRAG_1756
wait 0
if
not fading
else_jump @DRAG_1756
Model.Load(#SULTAN)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#SULTAN)
Model.Available(#FAM3)
else_jump @DRAG_1756
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SULTAN, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_1935
fade 0 1500
:DRAG_1942
wait 0
if
not fading
else_jump @DRAG_1942
Model.Load(#SUPERGT)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#SUPERGT)
Model.Available(#FAM3)
else_jump @DRAG_1942
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SUPERGT, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2121
fade 0 1500
:DRAG_2128
wait 0
if
not fading
else_jump @DRAG_2128
Model.Load(#URANUS)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#URANUS)
Model.Available(#FAM3)
else_jump @DRAG_2128
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#URANUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2307
fade 0 1500
:DRAG_2314
wait 0
if
not fading
else_jump @DRAG_2314
Model.Load(#STRATUM)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#STRATUM)
Model.Available(#FAM3)
else_jump @DRAG_2314
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#STRATUM, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2493
fade 0 1500
:DRAG_2500
wait 0
if
not fading
else_jump @DRAG_2500
Model.Load(#ELEGY)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#ELEGY)
Model.Available(#FAM3)
else_jump @DRAG_2500
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#ELEGY, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2679
fade 0 1500
:DRAG_2686
wait 0
if
not fading
else_jump @DRAG_2686
Model.Load(#BULLET)
Model.Load(#FAM3)
wait 0
if and
Model.Available(#BULLET)
Model.Available(#FAM3)
else_jump @DRAG_2686
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BULLET, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub @DRAG_4892
fade 1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump @DRAG_2865
:DRAG_2865
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 0 // @ >= any
else_jump @DRAG_2865
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG4\' time 1000 style 4
:DRAG_2928
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 1000 // @ >= any
else_jump @DRAG_2928
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG5\' time 1000 style 4
:DRAG_2992
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 2000 // @ >= any
else_jump @DRAG_2992
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG6\' time 1000 style 4
:DRAG_3056
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_3902
wait 0
if
04B5: 33@ >= 3000 // @ >= any
else_jump @DRAG_3056
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG7\' time 1000 style 4
wait 0
jump @DRAG_3131
:DRAG_3131
05D6: clear_scmpath
05D7: add_point_to_scmpath 1421.808 -1712.804 6.712053
05D7: add_point_to_scmpath 1472.201 -1724.507 6.680669
05D7: add_point_to_scmpath 1577.547 -1749.458 4.073259
05D7: add_point_to_scmpath 1864.795 -1815.94 3.686
05D7: add_point_to_scmpath 1907.403 -1831.088 3.6869
05D7: add_point_to_scmpath 1965.693 -1845.814 3.887326
05D7: add_point_to_scmpath 2016.67 -1848.856 3.6279
05D7: add_point_to_scmpath 2165.723 -1848.055 3.5026
06BB: set_actor 3@ drive_car 2@ speed 999.0 along_SCM_path
Car.LockInCurrentPosition(1@) = False
09E9: car 2@ add_single_nitro
06D5: 13@ = create_racing_checkpoint_at 2166.64 -1850.868 3.984375 point_to 2165.723 -1848.055 3.5026 type 1 radius 8.0
:DRAG_3336
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 100.0 100.0
else_jump @DRAG_5425
wait 0
if
0204: actor $PLAYER_ACTOR near_car 2@ radius 600.0 600.0 flag 0 in_car
else_jump @DRAG_4662
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_4081
wait 0
if
80EC: not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_3902
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_4490
wait 0
if
051D: car 2@ damaged_by_car 1@
else_jump @DRAG_3336
wait 0
jump @DRAG_4318
:DRAG_3554
wait 0
if
0204: actor $PLAYER_ACTOR near_car 2@ radius 500.0 500.0 flag 0 in_car
else_jump @DRAG_4662
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_4081
wait 0
if
80EC: not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump @DRAG_3902
wait 0
if
Actor.InCar($PLAYER_ACTOR, 1@)
else_jump @DRAG_4490
wait 0
if
051D: car 2@ damaged_by_car 1@
else_jump @DRAG_3554
wait 0
jump @DRAG_4318
:DRAG_3730
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
Camera.Restore
Car.LockInCurrentPosition(1@) = False
08DA: remove_panel 0@
03F0: enable_text_draw 0
04EF: release_animation \"RIOT\"
Car.RemoveReferences(1@)
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
$ONMISSION = 0
jump @DRAG_3849
:DRAG_3849
wait 0
if
80EC: not actor $PLAYER_ACTOR 0 near_point 1390.263 -1718.666 radius 5.0 5.0
else_jump @DRAG_3849
wait 0
jump @DRAG_97
:DRAG_3902
$ONMISSION = 0
Car.LockInCurrentPosition(1@) = False
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG08\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4081
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG9\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
00BA: show_text_styled GXT \'DRAG14\' time 3000 style 5
Player.Money($PLAYER_CHAR) += 1000
33@ = 0
jump @DRAG_4259
:DRAG_4259
wait 0
if
04B5: 33@ >= 5000 // @ >= any
else_jump @DRAG_4259
06B2: destroy_searchlight 19@
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
wait 0
jump @DRAG_3849
:DRAG_4318
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG10\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4490
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG11\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4662
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG12\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump @DRAG_3849
:DRAG_4834
00BB: show_text_lowpriority GXT \'DRAG13\' time 3000 flag 1
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 0
jump @DRAG_3849
:DRAG_4871
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 0
jump @DRAG_97
:DRAG_4892
0209: 20@ = random_int_in_ranges 0 3
if
20@ == 0
else_jump @DRAG_4928
06ED: set_car 2@ paintjob 0
return
:DRAG_4928
if
20@ == 1
else_jump @DRAG_4955
06ED: set_car 2@ paintjob 1
return
:DRAG_4955
if
20@ == 2
else_jump @DRAG_4982
06ED: set_car 2@ paintjob 2
return
:DRAG_4982
wait 0
jump @DRAG_4892
:DRAG_4993
04ED: load_animation \"RIOT\"
wait 0
if
04EE: animation \"RIOT\" loaded
else_jump @DRAG_4993
0376: 11@ = create_random_actor_at 1386.022 -1716.181 8.762
Actor.Angle(11@) = 269.2366
0605: actor 11@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 11@ money 0
wait 0
0376: 12@ = create_random_actor_at 1386.06 -1720.651 8.6758
Actor.Angle(12@) = 303.0437
0605: actor 12@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 12@ money 0
wait 0
0376: 15@ = create_random_actor_at 1385.781 -1714.795 8.8091
Actor.Angle(15@) = 279.6061
0605: actor 15@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 15@ money 0
wait 0
0376: 14@ = create_random_actor_at 1384.813 -1715.45 8.8594
Actor.Angle(14@) = 274.3226
0605: actor 14@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 14@ money 0
wait 0
0376: 16@ = create_random_actor_at 1385.313 -1710.46 8.8594
Actor.Angle(16@) = 251.1541
0605: actor 16@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 16@ money 0
return
:DRAG_5425
0376: 21@ = create_random_actor_at 2164.563 -1843.5 3.9844
Actor.Angle(21@) = 117.2436
0605: actor 21@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 21@ money 0
wait 0
0376: 22@ = create_random_actor_at 2163.174 -1858.546 3.991
Actor.Angle(22@) = 69.2601
0605: actor 22@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 22@ money 0
wait 0
0376: 23@ = create_random_actor_at 2160.654 -1858.446 3.991
Actor.Angle(23@) = 56.8311
0605: actor 23@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 23@ money 0
wait 0
0376: 24@ = create_random_actor_at 2158.94 -1842.392 3.9844
Actor.Angle(24@) = 125.3682
0605: actor 24@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA
03FE: set_actor 24@ money 0
jump @DRAG_3554
z folderu plik
CLEO_TEXT
Kod:
DRAG2 Select competitor
DRAG1 Competitors
DRAG3 UP and DOWN to scrool, SPACE to choose, ENTER to exit menu.
DRAG4 1
DRAG5 2
DRAG6 3
DRAG7 Go !
DRAG08 ~r~You lost.
DRAG9 You won!
DRAG10 ~r~You have been disqualified from the race, because you cheeted. You lost.
DRAG11 ~r~You have been disqualified from the race. You lost.
DRAG12 ~r~You are too far from your opponent. You lost.
DRAG13 Go get yourself a racing vehicle first.
DRAG14 1000$
BAN Banshee
INF Infernus
CHE Toyota Supra
SUL Sultan
SUP Super GT
URA Uranus
STR Stratum
ELE Elegy
BUL Bullet
DRAG1 Competitors
DRAG3 UP and DOWN to scrool, SPACE to choose, ENTER to exit menu.
DRAG4 1
DRAG5 2
DRAG6 3
DRAG7 Go !
DRAG08 ~r~You lost.
DRAG9 You won!
DRAG10 ~r~You have been disqualified from the race, because you cheeted. You lost.
DRAG11 ~r~You have been disqualified from the race. You lost.
DRAG12 ~r~You are too far from your opponent. You lost.
DRAG13 Go get yourself a racing vehicle first.
DRAG14 1000$
BAN Banshee
INF Infernus
CHE Toyota Supra
SUL Sultan
SUP Super GT
URA Uranus
STR Stratum
ELE Elegy
BUL Bullet
___________________