Napisano dnia: 2011-10-09 19:40:12
Siema. Co jest źle z tym kodem:
Dawno nie pisałem więc nie pamiętam, ale postanowiłem znowu coś se porobić i w każdym kodzie mam ufoluda. Kilka razy próbowałem zmieniać kod.
Próbowałem też tak:
A tu najnowszy kawałek skryptu:
Kod:
{$CLEO .cs}
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
:ZIOMEK1_A
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 55
jf @ZIOMEK1_A
:ZIOMEK1_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1_A
:ZIOMEK2
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 56
jf @ZIOMEK2
:ZIOMEK2_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
:ZIOMEK3
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 57
jf @ZIOMEK3
:ZIOMEK3_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
:NOP
0000: NOP
0A93: end_custom_thread
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
:ZIOMEK1_A
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 55
jf @ZIOMEK1_A
:ZIOMEK1_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1_A
:ZIOMEK2
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 56
jf @ZIOMEK2
:ZIOMEK2_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
:ZIOMEK3
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 57
jf @ZIOMEK3
:ZIOMEK3_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
:NOP
0000: NOP
0A93: end_custom_thread
Dawno nie pisałem więc nie pamiętam, ale postanowiłem znowu coś se porobić i w każdym kodzie mam ufoluda. Kilka razy próbowałem zmieniać kod.
Próbowałem też tak:
Kod:
{$CLEO .cs}
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
00E1: player $PLAYER_CHAR pressed_key 55
:ZIOMEK1_A
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 55
jf @ZIOMEK1_A
09C7: change_player $PLAYER_CHAR model_to #FAM1
:ZIOMEK1_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1_A
00E1: player $PLAYER_CHAR pressed_key 56
:ZIOMEK2
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 56
jf @ZIOMEK2
09C7: change_player $PLAYER_CHAR model_to #FAM2
:ZIOMEK2_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
00E1: player $PLAYER_CHAR pressed_key 57
:ZIOMEK3
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 57
jf @ZIOMEK3
09C7: change_player $PLAYER_CHAR model_to #FAM3
:ZIOMEK3_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
jump @ZIOMEK
:NOP
0000: NOP
0A93: end_custom_thread
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
00E1: player $PLAYER_CHAR pressed_key 55
:ZIOMEK1_A
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 55
jf @ZIOMEK1_A
09C7: change_player $PLAYER_CHAR model_to #FAM1
:ZIOMEK1_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1_A
00E1: player $PLAYER_CHAR pressed_key 56
:ZIOMEK2
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 56
jf @ZIOMEK2
09C7: change_player $PLAYER_CHAR model_to #FAM2
:ZIOMEK2_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
00E1: player $PLAYER_CHAR pressed_key 57
:ZIOMEK3
wait 10
if
00E1: player $PLAYER_CHAR pressed_key 57
jf @ZIOMEK3
09C7: change_player $PLAYER_CHAR model_to #FAM3
:ZIOMEK3_B
wait 10
if
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
jump @ZIOMEK
:NOP
0000: NOP
0A93: end_custom_thread
A tu najnowszy kawałek skryptu:
Kod:
{$CLEO .cs}
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
:ZIOMEK1
wait 10
if
0AB0: key_pressed 0x37
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1
:ZIOMEK2
wait 10
if
0AB0: key_pressed 0x38
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
:ZIOMEK3
wait 10
if
0AB0: key_pressed 0x39
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
jump @ZIOMEK
:NOP
0000: NOP
0A93: end_custom_thread
thread 'ZIOMEK'
0247: load_model #FAM1
0247: load_model #FAM2
0247: load_model #FAM3
:ZIOMEK
wait 10
if
Player.Defined($PLAYER_CHAR)
jf @ZIOMEK
:ZIOMEK1
wait 10
if
0AB0: key_pressed 0x37
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM1
jf @ZIOMEK1
:ZIOMEK2
wait 10
if
0AB0: key_pressed 0x38
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM2
jf @ZIOMEK2
:ZIOMEK3
wait 10
if
0AB0: key_pressed 0x39
0001: wait 1000 ms
09C7: change_player $PLAYER_CHAR model_to #FAM3
jf @ZIOMEK3
jump @ZIOMEK
:NOP
0000: NOP
0A93: end_custom_thread