że jak się rozpoczyna wyścig to zabiera 10 000 kasy. i jak się wygra do dostaje się 15 00 a jak przegra to nic. tam w tym modzie jest że tylko za wygraną jest 1000. o to mod cleo a pod spodem z folderu CLEO_TEXT plik

Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007


{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------

thread 
\'DRAG\'
0662: NOP \"SCRIPT BY 2PACPRODUCER2\"
0662: NOP \"VISIT WWW.2PACPRODUCERMOD.UCOZ.COM OR WWW.GTAGARAGE.COM\"

:DRAG_97
wait 
0
if
   
Player.Defined($PLAYER_CHAR)
else_jump 
@DRAG_97
wait 
0
if
  
$ONMISSION == 0
else_jump 
@DRAG_97
03BC: 7@ = create_sphere_at 1390.263 -1718.666 8.0884 radius 4.0
8@ = Marker.CreateIconWithoutSphere(53, 1390.263, -1718.666, 8.0884)

:DRAG_186
wait 
0
if
  
$ONMISSION == 0
else_jump 
@DRAG_4871
wait 
0
if 
or
8154:   not actor $PLAYER_ACTOR in_zone \'LA\'  // Los Santos

80FF:   not actor $PLAYER_ACTOR sphere 0 in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 on_foot
else_jump 
@DRAG_4834
wait 
0
if 
and
0154:   actor $PLAYER_ACTOR in_zone \'LA\'  // Los Santos

0100:   actor $PLAYER_ACTOR in_sphere 1390.263 -1718.666 8.0884 radius 4.0 4.0 4.0 sphere 0 in_car
else_jump 
@DRAG_186
$ONMISSION = 1
Marker.Disable(8@)
03BD: destroy_sphere 7@
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
Player.CanMove($PLAYER_CHAR) = False
fade 0 1500

:DRAG_378
wait 
0
if
   
not fading
else_jump @DRAG_378
06B1: 17@ = create_searchlight_at 1382.169 -1708.479 15.5461 radius 0.0 target 1390.263 -1718.666 8.0884 radius 10.0
06B1: 18@ = create_searchlight_at 1409.219 -1721.47 13.5486 radius 0.0 target 1389.534 -1711.787 8.223 radius 10.0
06B1: 19@ = create_searchlight_at 2193.694 -1851.349 13.3644 radius 0.0 target 2166.64 -1850.868 3.984375 radius 10.0
00C0: set_current_time_hours_to 1 minutes_to 0
03C0: 1@ = actor $PLAYER_ACTOR car
Car.PutAt(1@, 1390.263, -1718.666, 8.0884)
Car.Angle(1@) = 271.0406
Car.LockInCurrentPosition(1@) = True
067A: put_camera_on_car 1@ with_offset 1.0 3.0 0.5 point_to_car 1@ tilt 15.0 2
Player.WantedLevel($PLAYER_CHAR) = 0
03BA: clear_cars_from_cube_cornerA 1423.174 -1721.713 6.8594 cornerB 1358.673 -1691.312 25.5477
gosub 
@DRAG_4993
fade 
1 1500
00BE: text_clear_all
0343: set_text_draw_linewidth 530.0
033E: set_draw_text_position 56.0 40.0 GXT \'DRAG3\'
08D4: 0@ = create_panel_with_title \'DRAG1\' position 380.0 250.0 width 220.0 columns 1 interactive 1 background 1 alignment 0
08DB: set_panel 0@ column 0 header \'DRAG2\' data \'INF\' \'BAN\' \'CHE\' \'SUL\' \'SUP\' \'URA\' \'STR\' \'ELE\' \'BUL\' \'DUMMY\' \'DUMMY\' \'DUMMY\'
090E: set_panel 0@ active_row 0

:DRAG_862
wait 
0
if
00E1:   player 0 pressed_key 15
else_jump 
@DRAG_894
wait 
0
jump 
@DRAG_3730

:DRAG_894
wait 
0
if
00E1:   player 0 pressed_key 16
else_jump 
@DRAG_862
08D7: 2@ = panel 0@ active_row
2@ += 1
if
  
2@ == 1
else_jump 
@DRAG_959
wait 
0
jump 
@DRAG_1191

:DRAG_959
if
  
2@ == 2
else_jump 
@DRAG_988
wait 
0
jump 
@DRAG_1377

:DRAG_988
if
  
2@ == 3
else_jump 
@DRAG_1017
wait 
0
jump 
@DRAG_1563

:DRAG_1017
if
  
2@ == 4
else_jump 
@DRAG_1046
wait 
0
jump 
@DRAG_1749

:DRAG_1046
if
  
2@ == 5
else_jump 
@DRAG_1075
wait 
0
jump 
@DRAG_1935

:DRAG_1075
if
  
2@ == 6
else_jump 
@DRAG_1104
wait 
0
jump 
@DRAG_2121

:DRAG_1104
if
  
2@ == 7
else_jump 
@DRAG_1133
wait 
0
jump 
@DRAG_2307

:DRAG_1133
if
  
2@ == 8
else_jump 
@DRAG_1162
wait 
0
jump 
@DRAG_2493

:DRAG_1162
if
  
2@ == 9
else_jump 
@DRAG_862
wait 
0
jump 
@DRAG_2679

:DRAG_1191
fade 
0 1500

:DRAG_1198
wait 
0
if
   
not fading
else_jump @DRAG_1198
Model.Load(#INFERNUS)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#INFERNUS)
   Model.Available(#FAM3)
else_jump 
@DRAG_1198
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#INFERNUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_1377
fade 
0 1500

:DRAG_1384
wait 
0
if
   
not fading
else_jump @DRAG_1384
Model.Load(#BANSHEE)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#BANSHEE)
   Model.Available(#FAM3)
else_jump 
@DRAG_1384
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BANSHEE, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_1563
fade 
0 1500

:DRAG_1570
wait 
0
if
   
not fading
else_jump @DRAG_1570
Model.Load(#HOTRING)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#HOTRING)
   Model.Available(#FAM3)
else_jump 
@DRAG_1570
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#HOTRING, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_1749
fade 
0 1500

:DRAG_1756
wait 
0
if
   
not fading
else_jump @DRAG_1756
Model.Load(#SULTAN)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#SULTAN)
   Model.Available(#FAM3)
else_jump 
@DRAG_1756
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SULTAN, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_1935
fade 
0 1500

:DRAG_1942
wait 
0
if
   
not fading
else_jump @DRAG_1942
Model.Load(#SUPERGT)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#SUPERGT)
   Model.Available(#FAM3)
else_jump 
@DRAG_1942
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#SUPERGT, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_2121
fade 
0 1500

:DRAG_2128
wait 
0
if
   
not fading
else_jump @DRAG_2128
Model.Load(#URANUS)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#URANUS)
   Model.Available(#FAM3)
else_jump 
@DRAG_2128
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#URANUS, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_2307
fade 
0 1500

:DRAG_2314
wait 
0
if
   
not fading
else_jump @DRAG_2314
Model.Load(#STRATUM)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#STRATUM)
   Model.Available(#FAM3)
else_jump 
@DRAG_2314
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#STRATUM, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_2493
fade 
0 1500

:DRAG_2500
wait 
0
if
   
not fading
else_jump @DRAG_2500
Model.Load(#ELEGY)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#ELEGY)
   Model.Available(#FAM3)
else_jump 
@DRAG_2500
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#ELEGY, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_2679
fade 
0 1500

:DRAG_2686
wait 
0
if
   
not fading
else_jump @DRAG_2686
Model.Load(#BULLET)
Model.Load(#FAM3)
wait 
0
if 
and
   Model.Available(#BULLET)
   Model.Available(#FAM3)
else_jump 
@DRAG_2686
08DA: remove_panel 0@
03F0: enable_text_draw 0
2@ = Car.Create(#BULLET, 1389.534, -1711.787, 8.223)
Car.Angle(2@) = 269.0437
0129: 3@ = create_actor_pedtype 8 model #FAM3 in_car 2@ driverseat
0526: set_actor 3@ stay_in_car 1
039E: set_actor 3@ locked 1 while_in_car
060B: set_actor 3@ decision_maker_to 32
$CARMARKER = Marker.CreateAboveCar(2@)
gosub 
@DRAG_4892
fade 
1 1500
Camera.Restore
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
33@ = 0
jump 
@DRAG_2865

:DRAG_2865
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_3902
wait 
0
if
04B5:   33@ >= 0 // @ >= any

else_jump 
@DRAG_2865
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG4\' time 1000 style 4

:DRAG_2928
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_3902
wait 
0
if
04B5:   33@ >= 1000 // @ >= any

else_jump 
@DRAG_2928
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG5\' time 1000 style 4

:DRAG_2992
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_3902
wait 
0
if
04B5:   33@ >= 2000 // @ >= any

else_jump 
@DRAG_2992
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG6\' time 1000 style 4

:DRAG_3056
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_3902
wait 
0
if
04B5:   33@ >= 3000 // @ >= any

else_jump 
@DRAG_3056
00BE: text_clear_all
00BA: show_text_styled GXT \'DRAG7\' time 1000 style 4
wait 
0
jump 
@DRAG_3131

:DRAG_3131
05D6: clear_scmpath
05D7: add_point_to_scmpath 1421.808 -1712.804 6.712053
05D7: add_point_to_scmpath 1472.201 -1724.507 6.680669
05D7: add_point_to_scmpath 1577.547 -1749.458 4.073259
05D7: add_point_to_scmpath 1864.795 -1815.94 3.686
05D7: add_point_to_scmpath 1907.403 -1831.088 3.6869
05D7: add_point_to_scmpath 1965.693 -1845.814 3.887326
05D7: add_point_to_scmpath 2016.67 -1848.856 3.6279
05D7: add_point_to_scmpath 2165.723 -1848.055 3.5026
06BB: set_actor 3@ drive_car 2@ speed 999.0 along_SCM_path
Car.LockInCurrentPosition(1@) = False
09E9: car 2@ add_single_nitro
06D5: 13@ = create_racing_checkpoint_at 2166.64 -1850.868 3.984375 point_to 2165.723 -1848.055 3.5026 type 1 radius 8.0

:DRAG_3336
wait 
0
if
80EC:   not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 100.0 100.0
else_jump 
@DRAG_5425
wait 
0
if
0204:   actor $PLAYER_ACTOR near_car 2@ radius 600.0 600.0 flag 0 in_car
else_jump 
@DRAG_4662
wait 
0
if
80EC:   not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump 
@DRAG_4081
wait 
0
if
80EC:   not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump 
@DRAG_3902
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_4490
wait 
0
if
051D:   car 2@ damaged_by_car 1@
else_jump 
@DRAG_3336
wait 
0
jump 
@DRAG_4318

:DRAG_3554
wait 
0
if
0204:   actor $PLAYER_ACTOR near_car 2@ radius 500.0 500.0 flag 0 in_car
else_jump 
@DRAG_4662
wait 
0
if
80EC:   not actor $PLAYER_ACTOR 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump 
@DRAG_4081
wait 
0
if
80EC:   not actor 3@ 0 near_point 2166.64 -1850.868 radius 8.0 8.0
else_jump 
@DRAG_3902
wait 
0
if
   
Actor.InCar($PLAYER_ACTOR1@)
else_jump 
@DRAG_4490
wait 
0
if
051D:   car 2@ damaged_by_car 1@
else_jump 
@DRAG_3554
wait 
0
jump 
@DRAG_4318

:DRAG_3730
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
Camera.Restore
Car.LockInCurrentPosition(1@) = False
08DA: remove_panel 0@
03F0: enable_text_draw 0
04EF: release_animation \"RIOT\"
Car.RemoveReferences(1@)
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
$ONMISSION = 0
jump 
@DRAG_3849

:DRAG_3849
wait 
0
if
80EC:   not actor $PLAYER_ACTOR 0 near_point 1390.263 -1718.666 radius 5.0 5.0
else_jump 
@DRAG_3849
wait 
0
jump 
@DRAG_97

:DRAG_3902
$ONMISSION = 0
Car.LockInCurrentPosition(1@) = False
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG08\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump 
@DRAG_3849

:DRAG_4081
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG9\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
00BA: show_text_styled GXT \'DRAG14\' time 3000 style 5
Player.Money($PLAYER_CHAR) += 1000
33@ = 0
jump 
@DRAG_4259

:DRAG_4259
wait 
0
if
04B5:   33@ >= 5000 // @ >= any

else_jump 
@DRAG_4259
06B2: destroy_searchlight 19@
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
wait 
0
jump 
@DRAG_3849

:DRAG_4318
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG10\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump 
@DRAG_3849

:DRAG_4490
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG11\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump 
@DRAG_3849

:DRAG_4662
$ONMISSION = 0
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Marker.Disable($CARMARKER)
Actor.RemoveReferences(3@)
Model.Destroy(#INFERNUS)
Model.Destroy(#BANSHEE)
Model.Destroy(#HOTRING)
Model.Destroy(#SULTAN)
Model.Destroy(#SUPERGT)
Model.Destroy(#URANUS)
Model.Destroy(#STRATUM)
Model.Destroy(#ELEGY)
Model.Destroy(#BULLET)
Model.Destroy(#FAM3)
04EF: release_animation \"RIOT\"
00BB: show_text_lowpriority GXT \'DRAG12\' time 3000 flag 1
06D6: disable_racing_checkpoint 13@
Actor.RemoveReferences(11@)
Actor.RemoveReferences(12@)
Actor.RemoveReferences(14@)
Actor.RemoveReferences(15@)
Actor.RemoveReferences(16@)
Actor.RemoveReferences(21@)
Actor.RemoveReferences(22@)
Actor.RemoveReferences(23@)
Actor.RemoveReferences(24@)
06B2: destroy_searchlight 17@
06B2: destroy_searchlight 18@
06B2: destroy_searchlight 19@
jump 
@DRAG_3849

:DRAG_4834
00BB: show_text_lowpriority GXT \'DRAG13\' time 3000 flag 1
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 
0
jump 
@DRAG_3849

:DRAG_4871
03BD: destroy_sphere 7@
Marker.Disable(8@)
wait 
0
jump 
@DRAG_97

:DRAG_4892
0209: 20@ = random_int_in_ranges 0 3
if
  
20@ == 0
else_jump 
@DRAG_4928
06ED: set_car 2@ paintjob 0
return

:DRAG_4928
if
  
20@ == 1
else_jump 
@DRAG_4955
06ED: set_car 2@ paintjob 1
return

:DRAG_4955
if
  
20@ == 2
else_jump 
@DRAG_4982
06ED: set_car 2@ paintjob 2
return

:DRAG_4982
wait 
0
jump 
@DRAG_4892

:DRAG_4993
04ED: load_animation \"RIOT\"
wait 
0
if
04EE:   animation \"RIOT\" loaded
else_jump 
@DRAG_4993
0376: 11@ = create_random_actor_at 1386.022 -1716.181 8.762
Actor.Angle(11@) = 269.2366
0605: actor 11@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 11@ money 0
wait 
0
0376: 12@ = create_random_actor_at 1386.06 -1720.651 8.6758
Actor.Angle(12@) = 303.0437
0605: actor 12@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 12@ money 0
wait 
0
0376: 15@ = create_random_actor_at 1385.781 -1714.795 8.8091
Actor.Angle(15@) = 279.6061
0605: actor 15@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 15@ money 0
wait 
0
0376: 14@ = create_random_actor_at 1384.813 -1715.45 8.8594
Actor.Angle(14@) = 274.3226
0605: actor 14@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 14@ money 0
wait 
0
0376: 16@ = create_random_actor_at 1385.313 -1710.46 8.8594
Actor.Angle(16@) = 251.1541
0605: actor 16@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 16@ money 0
return

:DRAG_5425
0376: 21@ = create_random_actor_at 2164.563 -1843.5 3.9844
Actor.Angle(21@) = 117.2436
0605: actor 21@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 21@ money 0
wait 
0
0376: 22@ = create_random_actor_at 2163.174 -1858.546 3.991
Actor.Angle(22@) = 69.2601
0605: actor 22@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 22@ money 0
wait 
0
0376: 23@ = create_random_actor_at 2160.654 -1858.446 3.991
Actor.Angle(23@) = 56.8311
0605: actor 23@ perform_animation_sequence \"RIOT_CHANT\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 23@ money 0
wait 
0
0376: 24@ = create_random_actor_at 2158.94 -1842.392 3.9844
Actor.Angle(24@) = 125.3682
0605: actor 24@ perform_animation_sequence \"RIOT_CHALLENGE\" IFP_file \"RIOT\" 4.0 loop 1 0 0 0 time -1 // versionA

03FE: set_actor 24@ money 0
jump 
@DRAG_3554



z folderu plik
CLEO_TEXT

Kod:
DRAG2 Select competitor
DRAG1 Competitors
DRAG3 UP and DOWN to scrool, SPACE to choose, ENTER to exit menu.
DRAG4 1
DRAG5 2
DRAG6 3
DRAG7 Go !
DRAG08 ~r~You lost.
DRAG9 You won!
DRAG10 ~r~You have been disqualified from the race, because you cheeted. You lost.
DRAG11 ~r~You have been disqualified from the race. You lost.
DRAG12 ~r~You are too far from your opponent. You lost.
DRAG13 Go get yourself a racing vehicle first.
DRAG14 1000$
BAN Banshee
INF Infernus
CHE Toyota Supra
SUL Sultan
SUP Super GT
URA Uranus
STR Stratum
ELE Elegy
BUL Bullet

___________________
http://img.userbars.pl/76/15185
http://images.chomikuj.pl/button/Toyota-Supra