Napisano dnia: 2009-03-24 13:55:37
Więc tak, najpierw podam skrypt:
Ma on dodawać walki na GS ;)
Tutaj download, prosze ściągnąć i sprawdzić czy u Was działa bo może to coś z moim GTA: http://www.sendspace.com/file/jy5j49
I tutaj co jest napisane w skrypcie:
No to proszę o wskazanie mi błedu w skrypcie ;>
Ma on dodawać walki na GS ;)
Tutaj download, prosze ściągnąć i sprawdzić czy u Was działa bo może to coś z moim GTA: http://www.sendspace.com/file/jy5j49
I tutaj co jest napisane w skrypcie:
Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
Model.Load(#BMYDRUG)
Model.Load(#WMYDRUG)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#BRASSKNUCKLE)
Model.Load(#FAM1)
Model.Load(#FAM2)
Model.Load(#FAM3)
Model.Load(#BMYTATT)
Model.Load(#WBDYG2)
Model.Load(#WBDYG1)
Model.Load(#GANGRL3)
Model.Load(#BMYBAR)
Model.Load(#WMYBAR)
Model.Load(#WMYAMMO)
Model.Load(#VWMYCR)
Model.Load(#WMYBMX)
Model.Load(#WMYMECH)
Model.Load(#SWMYHP2)
Model.Load(#WMYST)
038B: load_requested_models
:NONAME_96
wait 10
if
Player.Defined($PLAYER_ACTOR)
else_jump @NONAME_96
$CEL = Marker.CreateIconAndSphere(25, 2487.795, -1654.203, 13.3332)
:NONAME_138
wait 10
if
00ED: actor $PLAYER_ACTOR 0 near_point 2487.795 -1654.203 radius 13.3332 0.5 on_foot
else_jump @NONAME_138
Marker.Disable($CEL)
$AKTOR1 = Actor.Create(Mission1, #FAM1, 2507.846, -1670.498, 13.36433)
Actor.Health($AKTOR1) = 1000
$AKTOR2 = Actor.Create(Mission1, #FAM2, 2506.846, -1671.498, 13.36433)
Actor.Health($AKTOR2) = 1000
$AKTOR3 = Actor.Create(Mission1, #FAM3, 2505.846, -1672.498, 13.36433)
Actor.Health($AKTOR3) = 1000
$AKTOR4 = Actor.Create(Mission1, #BMYTATT, 2504.846, -1673.498, 13.36433)
Actor.Health($AKTOR4) = 1000
$AKTOR5 = Actor.Create(Mission1, #BMYDRUG, 2503.846, -1674.498, 13.36433)
Actor.Health($AKTOR5) = 1000
$AKTOR11 = Actor.Create(Mission1, #WBDYG2, 2502.846, -1674.498, 13.36433)
Actor.Health($AKTOR11) = 1000
$AKTOR12 = Actor.Create(Mission1, #WBDYG1, 2501.846, -1674.498, 13.36433)
Actor.Health($AKTOR12) = 1000
$AKTOR14 = Actor.Create(Mission1, #GANGRL3, 2500.846, -1674.498, 13.36433)
Actor.Health($AKTOR14) = 1000
$AKTOR15 = Actor.Create(Mission1, #BMYBAR, 2499.846, -1674.498, 13.36433)
Actor.Health($AKTOR15) = 1000
01B2: give_actor $AKTOR1 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR2 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR3 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR4 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR5 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR11 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR12 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR14 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR15 weapon 1 ammo 1 // Load the weapon model before using this
$AKTOR6 = Actor.Create(Mission1, #WMYBAR, 2479.637, -1671.283, 13.33904)
Actor.Health($AKTOR6) = 1000
$AKTOR7 = Actor.Create(Mission1, #WMYAMMO, 2478.637, -1672.283, 13.33904)
Actor.Health($AKTOR7) = 1000
$AKTOR8 = Actor.Create(Mission1, #WMYBMX, 2477.637, -1673.283, 13.33904)
Actor.Health($AKTOR8) = 1000
$AKTOR9 = Actor.Create(Mission1, #WMYMECH, 2476.637, -1674.283, 13.33904)
Actor.Health($AKTOR9) = 1000
$AKTOR10 = Actor.Create(Mission1, #SWMYHP2, 2475.637, -1675.283, 13.33904)
Actor.Health($AKTOR10) = 1000
$AKTOR13 = Actor.Create(Mission1, #WMYCR, 2474.637, -1675.283, 13.33904)
Actor.Health($AKTOR13) = 1000
$AKTOR16 = Actor.Create(Mission1, #WMYST, 2473.637, -1675.283, 13.33904)
Actor.Health($AKTOR16) = 1000
$AKTOR17 = Actor.Create(Mission1, #WMYDRUG, 2472.637, -1675.283, 13.33904)
Actor.Health($AKTOR17) = 1000
01B2: give_actor $AKTOR6 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR7 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR8 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR9 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR10 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR13 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR16 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR17 weapon 5 ammo 1 // Load the weapon model before using this
05E2: AS_actor $AKTOR1 kill_actor $AKTOR6
05E2: AS_actor $AKTOR6 kill_actor $AKTOR1
05E2: AS_actor $AKTOR2 kill_actor $AKTOR7
05E2: AS_actor $AKTOR7 kill_actor $AKTOR2
05E2: AS_actor $AKTOR3 kill_actor $AKTOR8
05E2: AS_actor $AKTOR8 kill_actor $AKTOR3
05E2: AS_actor $AKTOR4 kill_actor $AKTOR9
05E2: AS_actor $AKTOR9 kill_actor $AKTOR4
05E2: AS_actor $AKTOR5 kill_actor $AKTOR10
05E2: AS_actor $AKTOR10 kill_actor $AKTOR5
05E2: AS_actor $AKTOR11 kill_actor $PLAYER_ACTOR
05E2: AS_actor $AKTOR12 kill_actor $AKTOR13
05E2: AS_actor $AKTOR13 kill_actor $AKTOR12
05E2: AS_actor $AKTOR15 kill_actor $AKTOR17
05E2: AS_actor $AKTOR17 kill_actor $AKTOR15
05E2: AS_actor $AKTOR16 kill_actor $AKTOR14
05E2: AS_actor $AKTOR14 kill_actor $AKTOR16
:NONAME_1027
wait 10
if
0AB0: key_pressed 120
else_jump @NONAME_1027
Actor.DestroyInstantly($AKTOR1)
Actor.DestroyInstantly($AKTOR2)
Actor.DestroyInstantly($AKTOR3)
Actor.DestroyInstantly($AKTOR4)
Actor.DestroyInstantly($AKTOR5)
Actor.DestroyInstantly($AKTOR6)
Actor.DestroyInstantly($AKTOR7)
Actor.DestroyInstantly($AKTOR8)
Actor.DestroyInstantly($AKTOR9)
Actor.DestroyInstantly($AKTOR10)
Actor.DestroyInstantly($AKTOR11)
Actor.DestroyInstantly($AKTOR12)
Actor.DestroyInstantly($AKTOR13)
Actor.DestroyInstantly($AKTOR14)
Actor.DestroyInstantly($AKTOR15)
Actor.DestroyInstantly($AKTOR16)
Actor.DestroyInstantly($AKTOR17)
jump @NONAME_96
0A93: end_custom_thread
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
Model.Load(#BMYDRUG)
Model.Load(#WMYDRUG)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#BRASSKNUCKLE)
Model.Load(#FAM1)
Model.Load(#FAM2)
Model.Load(#FAM3)
Model.Load(#BMYTATT)
Model.Load(#WBDYG2)
Model.Load(#WBDYG1)
Model.Load(#GANGRL3)
Model.Load(#BMYBAR)
Model.Load(#WMYBAR)
Model.Load(#WMYAMMO)
Model.Load(#VWMYCR)
Model.Load(#WMYBMX)
Model.Load(#WMYMECH)
Model.Load(#SWMYHP2)
Model.Load(#WMYST)
038B: load_requested_models
:NONAME_96
wait 10
if
Player.Defined($PLAYER_ACTOR)
else_jump @NONAME_96
$CEL = Marker.CreateIconAndSphere(25, 2487.795, -1654.203, 13.3332)
:NONAME_138
wait 10
if
00ED: actor $PLAYER_ACTOR 0 near_point 2487.795 -1654.203 radius 13.3332 0.5 on_foot
else_jump @NONAME_138
Marker.Disable($CEL)
$AKTOR1 = Actor.Create(Mission1, #FAM1, 2507.846, -1670.498, 13.36433)
Actor.Health($AKTOR1) = 1000
$AKTOR2 = Actor.Create(Mission1, #FAM2, 2506.846, -1671.498, 13.36433)
Actor.Health($AKTOR2) = 1000
$AKTOR3 = Actor.Create(Mission1, #FAM3, 2505.846, -1672.498, 13.36433)
Actor.Health($AKTOR3) = 1000
$AKTOR4 = Actor.Create(Mission1, #BMYTATT, 2504.846, -1673.498, 13.36433)
Actor.Health($AKTOR4) = 1000
$AKTOR5 = Actor.Create(Mission1, #BMYDRUG, 2503.846, -1674.498, 13.36433)
Actor.Health($AKTOR5) = 1000
$AKTOR11 = Actor.Create(Mission1, #WBDYG2, 2502.846, -1674.498, 13.36433)
Actor.Health($AKTOR11) = 1000
$AKTOR12 = Actor.Create(Mission1, #WBDYG1, 2501.846, -1674.498, 13.36433)
Actor.Health($AKTOR12) = 1000
$AKTOR14 = Actor.Create(Mission1, #GANGRL3, 2500.846, -1674.498, 13.36433)
Actor.Health($AKTOR14) = 1000
$AKTOR15 = Actor.Create(Mission1, #BMYBAR, 2499.846, -1674.498, 13.36433)
Actor.Health($AKTOR15) = 1000
01B2: give_actor $AKTOR1 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR2 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR3 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR4 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR5 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR11 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR12 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR14 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR15 weapon 1 ammo 1 // Load the weapon model before using this
$AKTOR6 = Actor.Create(Mission1, #WMYBAR, 2479.637, -1671.283, 13.33904)
Actor.Health($AKTOR6) = 1000
$AKTOR7 = Actor.Create(Mission1, #WMYAMMO, 2478.637, -1672.283, 13.33904)
Actor.Health($AKTOR7) = 1000
$AKTOR8 = Actor.Create(Mission1, #WMYBMX, 2477.637, -1673.283, 13.33904)
Actor.Health($AKTOR8) = 1000
$AKTOR9 = Actor.Create(Mission1, #WMYMECH, 2476.637, -1674.283, 13.33904)
Actor.Health($AKTOR9) = 1000
$AKTOR10 = Actor.Create(Mission1, #SWMYHP2, 2475.637, -1675.283, 13.33904)
Actor.Health($AKTOR10) = 1000
$AKTOR13 = Actor.Create(Mission1, #WMYCR, 2474.637, -1675.283, 13.33904)
Actor.Health($AKTOR13) = 1000
$AKTOR16 = Actor.Create(Mission1, #WMYST, 2473.637, -1675.283, 13.33904)
Actor.Health($AKTOR16) = 1000
$AKTOR17 = Actor.Create(Mission1, #WMYDRUG, 2472.637, -1675.283, 13.33904)
Actor.Health($AKTOR17) = 1000
01B2: give_actor $AKTOR6 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR7 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR8 weapon 4 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR9 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR10 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR13 weapon 5 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR16 weapon 1 ammo 1 // Load the weapon model before using this
01B2: give_actor $AKTOR17 weapon 5 ammo 1 // Load the weapon model before using this
05E2: AS_actor $AKTOR1 kill_actor $AKTOR6
05E2: AS_actor $AKTOR6 kill_actor $AKTOR1
05E2: AS_actor $AKTOR2 kill_actor $AKTOR7
05E2: AS_actor $AKTOR7 kill_actor $AKTOR2
05E2: AS_actor $AKTOR3 kill_actor $AKTOR8
05E2: AS_actor $AKTOR8 kill_actor $AKTOR3
05E2: AS_actor $AKTOR4 kill_actor $AKTOR9
05E2: AS_actor $AKTOR9 kill_actor $AKTOR4
05E2: AS_actor $AKTOR5 kill_actor $AKTOR10
05E2: AS_actor $AKTOR10 kill_actor $AKTOR5
05E2: AS_actor $AKTOR11 kill_actor $PLAYER_ACTOR
05E2: AS_actor $AKTOR12 kill_actor $AKTOR13
05E2: AS_actor $AKTOR13 kill_actor $AKTOR12
05E2: AS_actor $AKTOR15 kill_actor $AKTOR17
05E2: AS_actor $AKTOR17 kill_actor $AKTOR15
05E2: AS_actor $AKTOR16 kill_actor $AKTOR14
05E2: AS_actor $AKTOR14 kill_actor $AKTOR16
:NONAME_1027
wait 10
if
0AB0: key_pressed 120
else_jump @NONAME_1027
Actor.DestroyInstantly($AKTOR1)
Actor.DestroyInstantly($AKTOR2)
Actor.DestroyInstantly($AKTOR3)
Actor.DestroyInstantly($AKTOR4)
Actor.DestroyInstantly($AKTOR5)
Actor.DestroyInstantly($AKTOR6)
Actor.DestroyInstantly($AKTOR7)
Actor.DestroyInstantly($AKTOR8)
Actor.DestroyInstantly($AKTOR9)
Actor.DestroyInstantly($AKTOR10)
Actor.DestroyInstantly($AKTOR11)
Actor.DestroyInstantly($AKTOR12)
Actor.DestroyInstantly($AKTOR13)
Actor.DestroyInstantly($AKTOR14)
Actor.DestroyInstantly($AKTOR15)
Actor.DestroyInstantly($AKTOR16)
Actor.DestroyInstantly($AKTOR17)
jump @NONAME_96
0A93: end_custom_thread
No to proszę o wskazanie mi błedu w skrypcie ;>