Napisano dnia: 2010-07-17 13:27:27
Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 4
DEFINE OBJECT SANNY BUILDER 3.04
DEFINE OBJECT BOUY // Object number -1
DEFINE OBJECT WATERJUMP1 // Object number -2
DEFINE OBJECT WATERJUMPX2 // Object number -3
DEFINE MISSIONS 1
DEFINE MISSION 0 AT @MISJA1
DEFINE EXTERNAL_SCRIPTS 1 // Use -1 in order not to compile AAA script
DEFINE SCRIPT WARDROBE AT @WARROBE // 0
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread 'MAIN'
set_weather 3
00C0: set_current_time_hours_to 17 minutes_to 0
01F0: set_max_wanted_level_to 1
$PLAYER_CHAR = Player.Create(#NULL, 2027.77, -1420.52, 15.99)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERHEATBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
09E6: set_burglary_houses_accessible 1
fade 1 0
start_mission 1
end_thread
:MISJA
thread 'MISJA'
0247: request_model 223 // Ofiara
0247: request_model 217 // Kolega ofiary
0247: request_model #GREENWOO // Samochód Greenwood
0247: request_model #micro_uzi // UZI
0247: request_model #mp5lng // MP5
0247: request_model #tec9 // TEC9
038B: load_requested_models
//-------------External script 0 (WARDROBE)---------------
:WARROBE
$9868 = 0
$9872 = 0
$9870 = 0
$9873 = 0
$9874 = 0
$2425 = 0
$2514 = 0
$2515 = 0
$9878 = 0.0
$9875 = 0.0
$9876 = 0.0
$9877 = 0.0
$9878 = 0.0
$9879 = 0.0
$9880 = 0.0
$9881 = 0.0
$9882 = 0.0
$9883 = 0.0
$9884 = 0.0
$9885 = 0.0
$9886 = 0.0
$9887 = 0.0
$9888 = 0.0
$9889 = 0.0
$9890 = 0.0
$9891 = 0.0
$9892 = 0.0
$9893 = 0.0
$9894 = 0.0
$9808 = 0
$9815 = 0
$9882 = 0.0
$9886 = 0.0
$9887 = 0.0
$9888 = 0.0
$9813 = 0.0
$9814 = 0.0
$9812 = 0
$9810 = 0
$9809 = 0
$9870 = 0
$2418 = 0
$2422 = 0
$2545 = 0
$2546 = 0
$2547 = 0
$9945 = 0
$9946 = 0
$9947 = 0
$9948 = 0
$9949 = 0
$9950 = 0
$9951 = 0
$9952 = 0
$9967 = 0
$9965 = 0
$9968 = 0
$9970 = 0
$9971 = 0
$9972 = 0
$9973 = 0
$9975 = 0
$9976 = 0
$9977 = 0
$9978 = 0
$9869 = -370
Model.Load($9869)
04ED: load_animation "CLOTHES"
03CF: load_wav 20800 as 4
038B: load_requested_models
set_wb_check_to 0
thread 'WARROBE'
:WARROBE_584
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WARROBE_6450
077E: get_active_interior_to $9895
if
$9895 == 14
else_jump @WARROBE_6436
if
$9812 > 0
else_jump @WARROBE_737
if
0A0F: new_language_set
else_jump @WARROBE_737
03E6: remove_text_box
08DA: remove_panel $9871
08DA: remove_panel $9966
08DA: remove_panel $9969
08DA: remove_panel $9974
08DA: remove_panel $2417
08DA: remove_panel $2421
$9870 = 0
$9965 = 0
$9970 = 0
$9973 = 0
$2418 = 0
$2422 = 0
09FB: $CURRENT_LANGUAGE = current_language
:WARROBE_737
if
$9812 == 0
else_jump @WARROBE_819
$9977 = 1
$9875 = 43.529
$9876 = 0.694
$9877 = 0.012
$9882 = 90.0
$9878 = 0.0
$9812 = 1
:WARROBE_819
if
$9812 == 1
else_jump @WARROBE_1280
if
$9868 == 0
else_jump @WARROBE_1226
03F0: enable_text_draw 1
08F8: display_stat_update_box 0
$9883 = 212.8715
0059: $9883 += $9875 // (float)
$9884 = -42.8156
0059: $9884 += $9876 // (float)
$9885 = 1002.116
0059: $9885 += $9877 // (float)
$9886 = 213.4791
0059: $9886 += $9875 // (float)
$9887 = -42.0238
0059: $9887 += $9876 // (float)
$9888 = 1002.053
0059: $9888 += $9877 // (float)
$9889 = 214.5148
0059: $9889 += $9875 // (float)
$9890 = -41.6106
0059: $9890 += $9876 // (float)
$9891 = 1002.494
0059: $9891 += $9877 // (float)
$9892 = 214.5367
0059: $9892 += $9875 // (float)
$9893 = -40.6175
0059: $9893 += $9876 // (float)
$9894 = 1002.609
0059: $9894 += $9877 // (float)
$9879 = 214.622
0059: $9879 += $9875 // (float)
$9880 = -40.652
0059: $9880 += $9876 // (float)
$9881 = 1001.033
0059: $9881 += $9877 // (float)
$10001 = 213.874
0059: $10001 += $9875 // (float)
$10002 = -39.811
0059: $10002 += $9876 // (float)
$10003 = 1002.2
0059: $10003 += $9877 // (float)
$9811 = Object.Init($9869, $10001, $10002, $10003)
Object.Angle($9811) = $9878
$SHOW_SHOP_SPHERE = 1
$9868 = 1
:WARROBE_1226
if
$9868 == 1
else_jump @WARROBE_1280
if
04EE: animation "CLOTHES" loaded
else_jump @WARROBE_1280
$9868 = 0
$9812 = 2
:WARROBE_1280
if
$9812 == 2
else_jump @WARROBE_1364
if
0102: actor $PLAYER_ACTOR in_sphere $9879 $9880 $9881 radius 1.0 1.0 4.0 sphere $SHOW_SHOP_SPHERE stopped_on_foot
else_jump @WARROBE_1364
if
Player.Controllable($PLAYER_CHAR)
else_jump @WARROBE_1364
$9812 = 3
:WARROBE_1364
if
$9812 == 3
else_jump @WARROBE_1499
if
Player.Defined($PLAYER_CHAR)
else_jump @WARROBE_1485
Player.CanMove($PLAYER_CHAR) = False
09BD: unknown_flag 1
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
0792: disembark_instantly_actor $PLAYER_ACTOR
0395: clear_area 1 at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD radius 1.0
0581: enable_radar 0
32@ = 0
$9868 = 0
$9812 = 4
jump @WARROBE_1499
:WARROBE_1485
gosub @WARROBE_6798
jump @WARROBE_584
:WARROBE_1499
if
$9812 == 4
else_jump @WARROBE_1880
if
$9868 == 0
else_jump @WARROBE_1785
if
32@ >= 300
else_jump @WARROBE_1785
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
08C7: put_actor $PLAYER_ACTOR at $9879 $9880 $9881 // versionB
Actor.Angle($PLAYER_ACTOR) = $9882
Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
Camera.SetPosition($9883, $9884, $9885, 0.0, 0.0, 0.0)
Camera.PointAt($9886, $9887, $9888, 2)
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_IN" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
Actor.Animation($PLAYER_ACTOR) == "CLO_IN"
else_jump @WARROBE_1723
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_IN" time
:WARROBE_1723
if
03CA: object $9811 exists
else_jump @WARROBE_1778
075A: set_object $9811 animation "CLO_POSE_OUT_O" IFP_file "CLOTHES" 4.0 lockF 0 loop 1 // IF AND SET
:WARROBE_1778
$9868 = 1
:WARROBE_1785
if
$9868 == 1
else_jump @WARROBE_1880
if
Actor.Animation($PLAYER_ACTOR) == "CLO_IN"
else_jump @WARROBE_1843
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_IN" time
:WARROBE_1843
if
$9813 == 1.0
else_jump @WARROBE_1880
0793: save_player_clothes
$9868 = 0
$9812 = 5
:WARROBE_1880
if
$9812 == 5
else_jump @WARROBE_2617
if
$9870 == 0
else_jump @WARROBE_1941
if
1 > $9868
else_jump @WARROBE_1941
gosub @WARROBE_9292
:WARROBE_1941
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_2014
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_1990
$9868 = 1
:WARROBE_1990
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_2014
$9868 = 2
:WARROBE_2014
if
$9868 == 1
else_jump @WARROBE_2249
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_2249
08D8: $9872 = panel $9871 selected_row
if
0 > $9872
else_jump @WARROBE_2082
$9872 = 0
:WARROBE_2082
if
$9870 == 1
else_jump @WARROBE_2114
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_2114
if or
05AD: $9921($9872,12s) == 'REMOVE'
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_2203
06D1: v$9864 = "CLO_POSE_TORSO" // v$ = string
$9868 = 0
$9812 = 7
jump @WARROBE_2249
:WARROBE_2203
gosub @WARROBE_7198
if
$9965 == 0
else_jump @WARROBE_2235
gosub @WARROBE_8122
:WARROBE_2235
$9868 = 0
$9812 = 6
:WARROBE_2249
if
$9868 == 2
else_jump @WARROBE_2457
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_2457
if
$9870 == 1
else_jump @WARROBE_2316
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_2316
if
$9965 == 1
else_jump @WARROBE_2348
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_2348
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_OUT" IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_2450
075A: set_object $9811 animation "CLO_POSE_IN_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_2450
$9868 = 5
:WARROBE_2457
if
$9868 == 5
else_jump @WARROBE_2545
if
Actor.Animation($PLAYER_ACTOR) == "CLO_OUT"
else_jump @WARROBE_2517
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_OUT" time
:WARROBE_2517
if
$9813 == 1.0
else_jump @WARROBE_2545
$9868 = 6
:WARROBE_2545
if
$9868 == 6
else_jump @WARROBE_2617
Player.CanMove($PLAYER_CHAR) = True
09BD: unknown_flag 0
Camera.SetBehindPlayer
Camera.Restore_WithJumpCut
0581: enable_radar 1
$9976 = 0
$9870 = 0
$9965 = 0
$9970 = 0
$9812 = 11
:WARROBE_2617
if
$9812 == 6
else_jump @WARROBE_3004
if
$9965 == 0
else_jump @WARROBE_2667
gosub @WARROBE_7198
gosub @WARROBE_8122
:WARROBE_2667
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_2792
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_2716
$9868 = 1
:WARROBE_2716
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_2792
08D7: $9967 = panel $9966 active_row
if
0 > $9967
else_jump @WARROBE_2766
$9967 = 0
:WARROBE_2766
06D1: v$9864 = $9816($9967,12v) // v$ = string
gosub @WARROBE_8524
$9868 = 2
:WARROBE_2792
if
$9868 == 1
else_jump @WARROBE_2898
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_2898
$9868 = 0
$9812 = 5
if
$9965 == 1
else_jump @WARROBE_2873
03E6: remove_text_box
08DA: remove_panel $9966
$9965 = 0
:WARROBE_2873
if
$9870 == 0
else_jump @WARROBE_2898
gosub @WARROBE_9292
:WARROBE_2898
if
$9868 == 2
else_jump @WARROBE_3004
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_3004
if
$9965 == 1
else_jump @WARROBE_2965
03E6: remove_text_box
08DA: remove_panel $9966
$9965 = 0
:WARROBE_2965
if
$9970 == 0
else_jump @WARROBE_2990
gosub @WARROBE_8835
:WARROBE_2990
$9868 = 0
$9812 = 7
:WARROBE_3004
if
$9812 == 7
else_jump @WARROBE_3711
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3154
if
$9973 == 0
else_jump @WARROBE_3147
gosub @WARROBE_11522
if
$9896 == 0
else_jump @WARROBE_3147
if
$9973 == 1
else_jump @WARROBE_3126
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3126
$9868 = 0
$9812 = 5
jump @WARROBE_584
:WARROBE_3147
jump @WARROBE_3254
:WARROBE_3154
if
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_3222
if
$9970 == 0
else_jump @WARROBE_3215
gosub @WARROBE_10908
gosub @WARROBE_8835
:WARROBE_3215
jump @WARROBE_3254
:WARROBE_3222
if
$9970 == 0
else_jump @WARROBE_3254
gosub @WARROBE_8524
gosub @WARROBE_8835
:WARROBE_3254
if
$9868 == 0
else_jump @WARROBE_3353
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_3296
$9868 = 1
:WARROBE_3296
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_3353
08D7: $9971 = panel $9969 active_row
if
0 > $9971
else_jump @WARROBE_3346
$9971 = 0
:WARROBE_3346
$9868 = 2
:WARROBE_3353
if
$9868 == 1
else_jump @WARROBE_3591
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_3591
if
$9970 == 1
else_jump @WARROBE_3420
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_3420
if
$9973 == 1
else_jump @WARROBE_3452
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3452
if or
05AD: $9921($9872,12s) == 'UNIFORM'
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3545
if
$9870 == 0
else_jump @WARROBE_3524
gosub @WARROBE_9292
:WARROBE_3524
$9812 = 5
$9868 = 0
jump @WARROBE_3591
:WARROBE_3545
if
$9965 == 0
else_jump @WARROBE_3577
gosub @WARROBE_7198
gosub @WARROBE_8122
:WARROBE_3577
$9868 = 0
$9812 = 6
:WARROBE_3591
if
$9868 == 2
else_jump @WARROBE_3711
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_3711
if
$9970 == 1
else_jump @WARROBE_3658
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_3658
if
$9973 == 1
else_jump @WARROBE_3690
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3690
$9976 = 0
$9868 = 0
$9812 = 8
:WARROBE_3711
if
$9812 == 8
else_jump @WARROBE_4589
if
$9868 == 0
else_jump @WARROBE_4203
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3835
$SELECTED_MENU_ITEM = 0
$SHOPPINGITEM_MODELCRC = 0
0084: $SHOPPINGITEM_BODYPART = $2486($9971,12i) // (int)
05A9: s$9806 = $9897($9971,12s)
08F7: get_player $PLAYER_CHAR bodypart $SHOPPINGITEM_BODYPART textureCRC_to $2542 modelCRC_to $2543
jump @WARROBE_3879
:WARROBE_3835
0084: $SELECTED_MENU_ITEM = $2438($9971,12i) // (int)
0084: $SHOPPINGITEM_MODELCRC = $2474($9971,12i) // (int)
0084: $SHOPPINGITEM_BODYPART = $2547 // (int)
05A9: s$9806 = $9897($9971,12s)
:WARROBE_3879
if or
04A3: $SHOPPINGITEM_BODYPART == 13 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 14 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 15 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 16 // $ == any
else_jump @WARROBE_3964
Camera.SetPosition($9889, $9890, $9891, 0.0, 0.0, 0.0)
Camera.PointAt($9892, $9893, $9894, 2)
jump @WARROBE_4026
:WARROBE_3964
Camera.SetPosition($9883, $9884, $9885, 0.0, 0.0, 0.0)
Camera.PointAt($9886, $9887, $9888, 2)
if
803A: not $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_4026
03D1: play_wav 4
:WARROBE_4026
if or
04A3: $SHOPPINGITEM_BODYPART == 0 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 2 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 3 // $ == any
else_jump @WARROBE_4071
0784: set_player $PLAYER_CHAR textureCRC 0 modelCRC 0 bodypart 17
0793: save_player_clothes
:WARROBE_4071
0784: set_player $PLAYER_CHAR textureCRC $SELECTED_MENU_ITEM modelCRC $SHOPPINGITEM_MODELCRC bodypart $SHOPPINGITEM_BODYPART
Player.Build($PLAYER_CHAR)
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_IN" IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_4196
075A: set_object $9811 animation "CLO_POSE_IN_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_4196
$9868 = 1
:WARROBE_4203
if
$9868 == 1
else_jump @WARROBE_4445
if
Actor.Animation($PLAYER_ACTOR) == "CLO_POSE_IN"
else_jump @WARROBE_4271
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_POSE_IN" time
:WARROBE_4271
if
$9813 == 1.0
else_jump @WARROBE_4445
if
85AD: not $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_4377
0812: AS_actor $PLAYER_ACTOR perform_animation v$9864 IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_4445
:WARROBE_4377
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9812 = 9
$9868 = 0
:WARROBE_4445
if
$9868 == 2
else_jump @WARROBE_4589
if
Actor.Animation($PLAYER_ACTOR) == v$9864
else_jump @WARROBE_4493
0613: $9813 = actor $PLAYER_ACTOR animation v$9864 time
:WARROBE_4493
if
$9813 == 1.0
else_jump @WARROBE_4589
gosub @WARROBE_10424
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9812 = 9
$9868 = 0
:WARROBE_4589
if
$9812 == 9
else_jump @WARROBE_6277
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_4867
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_4699
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$2545 = 0
$2546 = 0
$9978 = 0
$9868 = 1
:WARROBE_4699
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_4867
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$2545 = 0
$2546 = 0
$9978 = 0
if
$2418 == 1
else_jump @WARROBE_4791
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_4791
if
$9976 == 0
else_jump @WARROBE_4823
$9868 = 3
jump @WARROBE_4867
:WARROBE_4823
if
$2422 == 1
else_jump @WARROBE_4853
08DA: remove_panel $2421
$2422 = 0
:WARROBE_4853
$9868 = 0
$9812 = 7
:WARROBE_4867
if
2 > $9868
else_jump @WARROBE_4892
gosub @WARROBE_10424
:WARROBE_4892
if
$9868 == 1
else_jump @WARROBE_5427
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_5427
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_5186
if
not $2542 == 0
else_jump @WARROBE_5117
if
$2418 == 1
else_jump @WARROBE_5006
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5006
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1054
gosub @WARROBE_10692
$9978 = 1
0793: save_player_clothes
Player.Build($PLAYER_CHAR)
08F7: get_player $PLAYER_CHAR bodypart $SHOPPINGITEM_BODYPART textureCRC_to $2542 modelCRC_to $2543
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_BUY" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_5179
:WARROBE_5117
if
$2545 == 0
else_jump @WARROBE_5179
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1055
00BC: show_text_highpriority GXT 'WARDNO2' time 5000 flag 1 // ~s~Nie masz na sobie nic do zdjecia!
$9868 = 0
$2545 = 1
:WARROBE_5179
jump @WARROBE_5427
:WARROBE_5186
if
803A: not $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_5365
if
$2418 == 1
else_jump @WARROBE_5237
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5237
08C8: set_shopping_item_with_textureCRC $SELECTED_MENU_ITEM price_to 0
0790: charge_money_for_shopping_item_with_textureCRC $SELECTED_MENU_ITEM
$9978 = 1
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1054
08C9: reset_shopping_item $SELECTED_MENU_ITEM price
gosub @WARROBE_10692
0793: save_player_clothes
Player.Build($PLAYER_CHAR)
08F7: get_player $PLAYER_CHAR bodypart $2547 textureCRC_to $2542 modelCRC_to $2543
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_BUY" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_5427
:WARROBE_5365
if
$2545 == 0
else_jump @WARROBE_5427
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1055
00BC: show_text_highpriority GXT 'WARDNO' time 5000 flag 1 // Masz juz ten przedmiot na sobie!
$9868 = 0
$2545 = 1
:WARROBE_5427
if
$9868 == 2
else_jump @WARROBE_5569
if
Actor.Animation($PLAYER_ACTOR) == "CLO_BUY"
else_jump @WARROBE_5487
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_BUY" time
:WARROBE_5487
if
$9813 == 1.0
else_jump @WARROBE_5569
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9868 = 3
:WARROBE_5569
if
$9868 == 3
else_jump @WARROBE_5702
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_OUT" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_5695
075A: set_object $9811 animation "CLO_POSE_OUT_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_5695
$9868 = 4
:WARROBE_5702
if
$9868 == 4
else_jump @WARROBE_6277
if
Actor.Animation($PLAYER_ACTOR) == "CLO_POSE_OUT"
else_jump @WARROBE_5772
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_POSE_OUT" time
:WARROBE_5772
if
$9813 == 1.0
else_jump @WARROBE_6277
0794: restore_player_clothes
Player.Build($PLAYER_CHAR)
0793: save_player_clothes
if
$2418 == 1
else_jump @WARROBE_5834
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5834
if
$2422 == 1
else_jump @WARROBE_5864
08DA: remove_panel $2421
$2422 = 0
:WARROBE_5864
$9976 = 1
if
$9978 == 1
else_jump @WARROBE_5953
$9868 = 0
$9812 = 5
if
$9870 == 0
else_jump @WARROBE_5946
if
1 > $9868
else_jump @WARROBE_5946
gosub @WARROBE_9292
:WARROBE_5946
jump @WARROBE_6277
:WARROBE_5953
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_6149
if
$9973 == 0
else_jump @WARROBE_6142
gosub @WARROBE_11522
if
$9896 == 0
else_jump @WARROBE_6128
if
$9973 == 1
else_jump @WARROBE_6057
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6057
$9868 = 0
$9812 = 5
if
$9870 == 0
else_jump @WARROBE_6114
if
1 > $9868
else_jump @WARROBE_6114
gosub @WARROBE_9292
:WARROBE_6114
jump @WARROBE_584
jump @WARROBE_6142
:WARROBE_6128
$9868 = 0
$9812 = 7
:WARROBE_6142
jump @WARROBE_6277
:WARROBE_6149
if
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_6231
if
$9970 == 0
else_jump @WARROBE_6210
gosub @WARROBE_10908
gosub @WARROBE_8835
:WARROBE_6210
$9868 = 0
$9812 = 7
jump @WARROBE_6277
:WARROBE_6231
if
$9970 == 0
else_jump @WARROBE_6263
gosub @WARROBE_8524
gosub @WARROBE_8835
:WARROBE_6263
$9868 = 0
$9812 = 7
:WARROBE_6277
if
$9812 == 11
else_jump @WARROBE_6429
if
80FF: not actor $PLAYER_ACTOR sphere $SHOW_SHOP_SPHERE in_sphere $9879 $9880 $9881 radius 1.0 1.0 4.0 on_foot
else_jump @WARROBE_6429
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$9978 = 0
$9812 = 2
$9868 = 0
$2545 = 0
$SHOW_SHOP_SPHERE = 1
:WARROBE_6429
jump @WARROBE_6443
:WARROBE_6436
gosub @WARROBE_6798
:WARROBE_6443
jump @WARROBE_6457
:WARROBE_6450
gosub @WARROBE_6798
:WARROBE_6457
jump @WARROBE_584
if
$9812 >= 1
else_jump @WARROBE_6484
03E6: remove_text_box
:WARROBE_6484
if
$9870 == 1
else_jump @WARROBE_6516
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_6516
if
$9965 == 1
else_jump @WARROBE_6548
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_6548
if
$9970 == 1
else_jump @WARROBE_6580
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_6580
if
$9973 == 1
else_jump @WARROBE_6612
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6612
if
$2418 == 1
else_jump @WARROBE_6644
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_6644
if
$2422 == 1
else_jump @WARROBE_6676
08DA: remove_panel $2421
03E6: remove_text_box
$2422 = 0
:WARROBE_6676
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$2545 = 0
$2546 = 0
$9978 = 0
$9868 = 0
$9976 = 0
$9812 = 2
return
:WARROBE_6798
if
$9870 == 1
else_jump @WARROBE_6830
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_6830
if
$9965 == 1
else_jump @WARROBE_6862
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_6862
if
$9970 == 1
else_jump @WARROBE_6894
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_6894
if
$9973 == 1
else_jump @WARROBE_6926
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6926
if
$2418 == 1
else_jump @WARROBE_6958
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_6958
if
$2422 == 1
else_jump @WARROBE_6990
08DA: remove_panel $2421
03E6: remove_text_box
$2422 = 0
:WARROBE_6990
if
$9812 >= 1
else_jump @WARROBE_7010
03E6: remove_text_box
:WARROBE_7010
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$9978 = 0
$SHOW_SHOP_SPHERE = 1
$9810 = 0
$2545 = 0
$2546 = 0
$9868 = 0
$9812 = 0
$9976 = 0
Object.Destroy($9811)
Model.Destroy($9869)
04EF: release_animation "CLOTHES"
087C: release_shopping_data
03F0: enable_text_draw 0
0581: enable_radar 1
08F8: display_stat_update_box 1
09BD: unknown_flag 0
$9977 = 0
040D: unload_wav 4
end_thread
return
:WARROBE_7198
$9945 = 0
$9946 = 0
$9947 = 0
$9948 = 0
$9949 = 0
$9950 = 0
$9951 = 0
075E: load_shopping_data_PRICES_subsection $9921($9872,12s) // v$
075D: load_shopping_data_SHOPS_subsection "CLOTHES" // v$
075F: store_shopping_data_entries_number_to $9873
$2515 = 0
$9896 = 0
:WARROBE_7286
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_8062
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
if
0942: unknown_shopping_itemID $SELECTED_MENU_ITEM
else_jump @WARROBE_8048
0871: init_jump_table $SHOPPINGITEM_BODYPART total_jumps 7 default_jump 0 @WARROBE_8048 jumps 0 @WARROBE_7402 2 @WARROBE_7495 3 @WARROBE_7587 13 @WARROBE_7680 14 @WARROBE_7773 15 @WARROBE_7866 16 @WARROBE_7957
:WARROBE_7402
if
$9945 == 0
else_jump @WARROBE_7488
05A9: $9897($9896,12s) = 'TORSO' // Koszule
04AE: $9953($9896,12i) = 0 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_TORSO" // v$ = string
$9896 += 1
$9945 = 1
:WARROBE_7488
jump @WARROBE_8048
:WARROBE_7495
if
$9946 == 0
else_jump @WARROBE_7580
05A9: $9897($9896,12s) = 'LEGS' // Spodnie
04AE: $9953($9896,12i) = 2 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_LEGS" // v$ = string
$9896 += 1
$9946 = 1
:WARROBE_7580
jump @WARROBE_8048
:WARROBE_7587
if
$9947 == 0
else_jump @WARROBE_7673
05A9: $9897($9896,12s) = 'FEET' // Buty
04AE: $9953($9896,12i) = 3 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_SHOES" // v$ = string
$9896 += 1
$9947 = 1
:WARROBE_7673
jump @WARROBE_8048
:WARROBE_7680
if
$9948 == 0
else_jump @WARROBE_7766
05A9: $9897($9896,12s) = 'CHAINS' // a?cuchy
04AE: $9953($9896,12i) = 13 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_TORSO" // v$ = string
$9896 += 1
$9948 = 1
:WARROBE_7766
jump @WARROBE_8048
:WARROBE_7773
if
$9949 == 0
else_jump @WARROBE_7859
05A9: $9897($9896,12s) = 'WATCHES' // Zegarki
04AE: $9953($9896,12i) = 14 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_WATCH" // v$ = string
$9896 += 1
$9949 = 1
:WARROBE_7859
jump @WARROBE_8048
:WARROBE_7866
if
$9950 == 0
else_jump @WARROBE_7950
05A9: $9897($9896,12s) = 'SHADES' // Ozdoby na glowie
04AE: $9953($9896,12i) = 15 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_HAT" // v$ = string
$9896 += 1
$9950 = 1
:WARROBE_7950
jump @WARROBE_8048
:WARROBE_7957
if
$9951 == 0
else_jump @WARROBE_8041
05A9: $9897($9896,12s) = 'HATS' // Nakrycia glowy
04AE: $9953($9896,12i) = 16 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_HAT" // v$ = string
$9896 += 1
$9951 = 1
:WARROBE_8041
jump @WARROBE_8048
:WARROBE_8048
$2515 += 1
jump @WARROBE_7286
:WARROBE_8062
0084: $2515 = $9896 // (int)
:WARROBE_8070
if
12 > $2515
else_jump @WARROBE_8120
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_8070
:WARROBE_8120
return
:WARROBE_8122
if
$9965 == 0
else_jump @WARROBE_8522
0512: show_permanent_text_box 'WARDH2' // U¨yj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, ¨eby wybrať obszar.~N~~k~~PED_SPRINT~ Wybierz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_8213
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8213
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_8275
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8275
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_8337
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8337
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_8399
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8399
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_8454
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_8454
08D6: set_panel $9966 column 0 alignment 1
08DB: set_panel $9966 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9965 = 1
:WARROBE_8522
return
:WARROBE_8524
$2515 = 0
$9896 = 0
$9968 = 0
08F7: get_player $PLAYER_CHAR bodypart $9953($9967,12i) textureCRC_to $2542 modelCRC_to $2543
075F: store_shopping_data_entries_number_to $9873
:WARROBE_8568
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_8775
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 0 store_to $SHOPPINGITEM_MODELCRC
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
if
0942: unknown_shopping_itemID $SELECTED_MENU_ITEM
else_jump @WARROBE_8761
if
003A: $SHOPPINGITEM_BODYPART == $9953($9967,12i) // (int)
else_jump @WARROBE_8761
0084: $2438($9968,12i) = $SELECTED_MENU_ITEM // (int)
078C: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM nametag_to s$9806 // 8-byte string
05A9: $9897($9968,12s) = s$9806
0084: $2474($9968,12i) = $SHOPPINGITEM_MODELCRC // (int)
0084: $2547 = $SHOPPINGITEM_BODYPART // (int)
if
003A: $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_8743
$2498($9968,12i) = 0
jump @WARROBE_8754
:WARROBE_8743
$2498($9968,12i) = 1
:WARROBE_8754
$9968 += 1
:WARROBE_8761
$2515 += 1
jump @WARROBE_8568
:WARROBE_8775
0084: $2515 = $9968 // (int)
:WARROBE_8783
if
12 > $2515
else_jump @WARROBE_8833
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_8783
:WARROBE_8833
return
:WARROBE_8835
if
$9970 == 0
else_jump @WARROBE_9290
0512: show_permanent_text_box 'WARDH3' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac przedmiot.~N~~k~~PED_SPRINT~ Zobacz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_8926
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_8926
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_8988
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_8988
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_9050
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_9050
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_9112
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_9112
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_9167
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_9167
08D6: set_panel $9969 column 0 alignment 1
08DB: set_panel $9969 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$2515 = 0
:WARROBE_9235
if
001C: $9968 > $2515 // (int)
else_jump @WARROBE_9283
08D9: set_panel $9969 row $2515 enable $2498($2515,12i)
$2515 += 1
jump @WARROBE_9235
:WARROBE_9283
$9970 = 1
:WARROBE_9290
return
:WARROBE_9292
if
$9870 == 0
else_jump @WARROBE_10422
gosub @WARROBE_11522
if
$9973 == 1
else_jump @WARROBE_9349
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_9349
if
$9896 == 0
else_jump @WARROBE_9381
$9975 = 0
jump @WARROBE_9388
:WARROBE_9381
$9975 = 1
:WARROBE_9388
$9896 = 0
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_9457
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9457
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_9519
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9519
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_9581
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9581
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_9643
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9643
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_9698
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_9698
08D6: set_panel $9871 column 0 alignment 1
if
$2549 == 1
else_jump @WARROBE_9768
05A9: $9897($9896,12s) = 'SHOP1' // Binco
05A9: $9921($9896,12s) = 'CSCHP' // Binco
$9896 += 1
:WARROBE_9768
if
$2550 == 1
else_jump @WARROBE_9829
05A9: $9897($9896,12s) = 'SHOP2' // Pro-Laps
05A9: $9921($9896,12s) = 'CSSPRT' // Pro-Laps
$9896 += 1
:WARROBE_9829
if
$2551 == 1
else_jump @WARROBE_9890
05A9: $9897($9896,12s) = 'SHOP3' // Sub Urban
05A9: $9921($9896,12s) = 'LACS1' // Sub Urban
$9896 += 1
:WARROBE_9890
if
$2552 == 1
else_jump @WARROBE_9951
05A9: $9897($9896,12s) = 'SHOP4' // Zip
05A9: $9921($9896,12s) = 'CLOTHGP' // Zip
$9896 += 1
:WARROBE_9951
if
$2553 == 1
else_jump @WARROBE_10012
05A9: $9897($9896,12s) = 'SHOP5' // Victim
05A9: $9921($9896,12s) = 'CSDESGN' // Victim
$9896 += 1
:WARROBE_10012
if
$2554 == 1
else_jump @WARROBE_10073
05A9: $9897($9896,12s) = 'SHOP6' // Didier Sachs
05A9: $9921($9896,12s) = 'CSEXL' // Didier Sachs
$9896 += 1
:WARROBE_10073
$9972 = 0
if or
$GIMP_SUIT_AVAILABLE == 1
$VALET_UNIFORM_AVAILABLE == 1
$CROUPIER_UNIFORM_AVAILABLE == 1
$RACING_SUIT_AVAILABLE == 1
$COP_UNIFORM_AVAILABLE == 1
$RURAL_CLOTHES_AVAILABLE == 1
else_jump @WARROBE_10140
$9972 = 1
:WARROBE_10140
if or
$MEDIC_UNIFORM_AVAILABLE == 1
$PIMP_SUIT_AVAILABLE == 1
else_jump @WARROBE_10172
$9972 = 1
:WARROBE_10172
if
$9972 == 1
else_jump @WARROBE_10233
05A9: $9897($9896,12s) = 'SHOP7' // Special
05A9: $9921($9896,12s) = 'UNIFORM'
$9896 += 1
:WARROBE_10233
if
$9975 == 1
else_jump @WARROBE_10294
05A9: $9897($9896,12s) = 'REMCLT' // Usu? przedmioty
05A9: $9921($9896,12s) = 'REMOVE'
$9896 += 1
:WARROBE_10294
0084: $2515 = $9896 // (int)
:WARROBE_10302
if
12 > $2515
else_jump @WARROBE_10352
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_10302
:WARROBE_10352
0512: show_permanent_text_box 'WARDH1' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac sklep.~N~~k~~PED_SPRINT~ Wybierz~N~~k~~VEHICLE_ENTER_EXIT~ Wyjdz
08DB: set_panel $9871 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9870 = 1
:WARROBE_10422
return
:WARROBE_10424
if
$2418 == 0
else_jump @WARROBE_10690
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_10489
0512: show_permanent_text_box 'REMOH2' // ~k~~PED_SPRINT~ Potwierdz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
jump @WARROBE_10500
:WARROBE_10489
0512: show_permanent_text_box 'WARDH4' // ~k~~PED_SPRINT~ Zaloz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
:WARROBE_10500
08D4: $2417 = create_panel_with_title 'CLOTCHO' position 29.0 95.0 width 93.0 columns 2 interactive 0 background 1 alignment 1 // Ubranie
08D6: set_panel $2417 column 0 alignment 1
08DB: set_panel $2417 column 0 header 'DUMMY' data s$9806 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
09DB: set_panel $2417 column 0 width 140
09DB: set_panel $2417 column 1 width 46
$2418 = 1
:WARROBE_10690
return
:WARROBE_10692
if
$2422 == 0
else_jump @WARROBE_10906
08D4: $2421 = create_panel_with_title 'CLOTCHO' position 29.0 25.0 width 93.0 columns 2 interactive 0 background 1 alignment 1 // Ubranie
08D6: set_panel $2421 column 0 alignment 1
08DB: set_panel $2421 column 0 header 'DUMMY' data 'CHANGED' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Ubranie zmienione
09DB: set_panel $2421 column 0 width 140
09DB: set_panel $2421 column 1 width 46
$2422 = 1
:WARROBE_10906
return
:WARROBE_10908
075E: load_shopping_data_PRICES_subsection "UNIFORM" // v$
075D: load_shopping_data_SHOPS_subsection "CLOTHES" // v$
075F: store_shopping_data_entries_number_to $9873
$2515 = 0
$9896 = 0
$9968 = 0
:WARROBE_10956
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_11462
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 0 store_to $SHOPPINGITEM_MODELCRC
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
0084: $2438($9968,12i) = $SELECTED_MENU_ITEM // (int)
078C: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM nametag_to s$9806 // 8-byte string
05A9: $9897($9968,12s) = s$9806
0084: $2474($9968,12i) = $SHOPPINGITEM_MODELCRC // (int)
04AE: $2547 = 17 // $ = any
08F7: get_player $PLAYER_CHAR bodypart 17 textureCRC_to $2542 modelCRC_to $2543
if
003A: $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_11104
$2498($9968,12i) = 0
jump @WARROBE_11115
:WARROBE_11104
$2498($9968,12i) = 1
:WARROBE_11115
if and
$GIMP_SUIT_AVAILABLE == 1
05AD: s$9806 == 'GIMP' // Gimp Suit
else_jump @WARROBE_11154
$9968 += 1
:WARROBE_11154
if and
$VALET_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'VALETU' // Valet Uniform
else_jump @WARROBE_11193
$9968 += 1
:WARROBE_11193
if and
$RURAL_CLOTHES_AVAILABLE == 1
05AD: s$9806 == 'COUNTRY' // Rural Clothes
else_jump @WARROBE_11232
$9968 += 1
:WARROBE_11232
if and
$CROUPIER_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'CROUP' // Krupier
else_jump @WARROBE_11271
$9968 += 1
:WARROBE_11271
if and
$COP_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'POLICE' // Cop
else_jump @WARROBE_11310
$9968 += 1
:WARROBE_11310
if and
$MEDIC_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'PAMEDIC' // Medic Uniform
else_jump @WARROBE_11349
$9968 += 1
:WARROBE_11349
if and
$PIMP_SUIT_AVAILABLE == 1
05AD: s$9806 == 'PIMPSUT' // Pimp Suit
else_jump @WARROBE_11388
$9968 += 1
:WARROBE_11388
if and
$RACING_SUIT_AVAILABLE == 1
05AD: s$9806 == 'RDRIVER' // Racing Suit
else_jump @WARROBE_11427
$9968 += 1
:WARROBE_11427
06D1: v$9864 = "CLO_POSE_TORSO" // v$ = string
$2515 += 1
jump @WARROBE_10956
:WARROBE_11462
0084: $2515 = $9968 // (int)
:WARROBE_11470
if
12 > $2515
else_jump @WARROBE_11520
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_11470
:WARROBE_11520
return
:WARROBE_11522
$2515 = 0
$9896 = 0
if
$9973 == 0
else_jump @WARROBE_12530
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_11616
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11616
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_11678
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11678
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_11740
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11740
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_11802
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11802
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_11857
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_11857
08D6: set_panel $9974 column 0 alignment 1
08F7: get_player $PLAYER_CHAR bodypart 0 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_11933
05A9: $9897($9896,12s) = 'TORSO' // Koszule
04AE: $2486($9896,12i) = 0 // $ = any
$9896 += 1
:WARROBE_11933
08F7: get_player $PLAYER_CHAR bodypart 2 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12000
05A9: $9897($9896,12s) = 'LEGS' // Spodnie
04AE: $2486($9896,12i) = 2 // $ = any
$9896 += 1
:WARROBE_12000
08F7: get_player $PLAYER_CHAR bodypart 3 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12067
05A9: $9897($9896,12s) = 'FEET' // Buty
04AE: $2486($9896,12i) = 3 // $ = any
$9896 += 1
:WARROBE_12067
08F7: get_player $PLAYER_CHAR bodypart 13 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12134
05A9: $9897($9896,12s) = 'CHAINS' // a?cuchy
04AE: $2486($9896,12i) = 13 // $ = any
$9896 += 1
:WARROBE_12134
08F7: get_player $PLAYER_CHAR bodypart 14 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12201
05A9: $9897($9896,12s) = 'WATCHES' // Zegarki
04AE: $2486($9896,12i) = 14 // $ = any
$9896 += 1
:WARROBE_12201
08F7: get_player $PLAYER_CHAR bodypart 15 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12268
05A9: $9897($9896,12s) = 'SHADES' // Ozdoby na glowie
04AE: $2486($9896,12i) = 15 // $ = any
$9896 += 1
:WARROBE_12268
08F7: get_player $PLAYER_CHAR bodypart 16 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12335
05A9: $9897($9896,12s) = 'HATS' // Nakrycia glowy
04AE: $2486($9896,12i) = 16 // $ = any
$9896 += 1
:WARROBE_12335
08F7: get_player $PLAYER_CHAR bodypart 17 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12402
05A9: $9897($9896,12s) = 'SHOP7' // Special
04AE: $2486($9896,12i) = 17 // $ = any
$9896 += 1
:WARROBE_12402
0084: $2515 = $9896 // (int)
:WARROBE_12410
if
12 > $2515
else_jump @WARROBE_12460
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_12410
:WARROBE_12460
0512: show_permanent_text_box 'REMOH1' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac obszar.~N~~k~~PED_SPRINT~ Usun przedmiot~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
08DB: set_panel $9974 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9973 = 1
:WARROBE_12530
return
end_thread
DEFINE OBJECTS 4
DEFINE OBJECT SANNY BUILDER 3.04
DEFINE OBJECT BOUY // Object number -1
DEFINE OBJECT WATERJUMP1 // Object number -2
DEFINE OBJECT WATERJUMPX2 // Object number -3
DEFINE MISSIONS 1
DEFINE MISSION 0 AT @MISJA1
DEFINE EXTERNAL_SCRIPTS 1 // Use -1 in order not to compile AAA script
DEFINE SCRIPT WARDROBE AT @WARROBE // 0
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread 'MAIN'
set_weather 3
00C0: set_current_time_hours_to 17 minutes_to 0
01F0: set_max_wanted_level_to 1
$PLAYER_CHAR = Player.Create(#NULL, 2027.77, -1420.52, 15.99)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERHEATBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
09E6: set_burglary_houses_accessible 1
fade 1 0
start_mission 1
end_thread
:MISJA
thread 'MISJA'
0247: request_model 223 // Ofiara
0247: request_model 217 // Kolega ofiary
0247: request_model #GREENWOO // Samochód Greenwood
0247: request_model #micro_uzi // UZI
0247: request_model #mp5lng // MP5
0247: request_model #tec9 // TEC9
038B: load_requested_models
//-------------External script 0 (WARDROBE)---------------
:WARROBE
$9868 = 0
$9872 = 0
$9870 = 0
$9873 = 0
$9874 = 0
$2425 = 0
$2514 = 0
$2515 = 0
$9878 = 0.0
$9875 = 0.0
$9876 = 0.0
$9877 = 0.0
$9878 = 0.0
$9879 = 0.0
$9880 = 0.0
$9881 = 0.0
$9882 = 0.0
$9883 = 0.0
$9884 = 0.0
$9885 = 0.0
$9886 = 0.0
$9887 = 0.0
$9888 = 0.0
$9889 = 0.0
$9890 = 0.0
$9891 = 0.0
$9892 = 0.0
$9893 = 0.0
$9894 = 0.0
$9808 = 0
$9815 = 0
$9882 = 0.0
$9886 = 0.0
$9887 = 0.0
$9888 = 0.0
$9813 = 0.0
$9814 = 0.0
$9812 = 0
$9810 = 0
$9809 = 0
$9870 = 0
$2418 = 0
$2422 = 0
$2545 = 0
$2546 = 0
$2547 = 0
$9945 = 0
$9946 = 0
$9947 = 0
$9948 = 0
$9949 = 0
$9950 = 0
$9951 = 0
$9952 = 0
$9967 = 0
$9965 = 0
$9968 = 0
$9970 = 0
$9971 = 0
$9972 = 0
$9973 = 0
$9975 = 0
$9976 = 0
$9977 = 0
$9978 = 0
$9869 = -370
Model.Load($9869)
04ED: load_animation "CLOTHES"
03CF: load_wav 20800 as 4
038B: load_requested_models
set_wb_check_to 0
thread 'WARROBE'
:WARROBE_584
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WARROBE_6450
077E: get_active_interior_to $9895
if
$9895 == 14
else_jump @WARROBE_6436
if
$9812 > 0
else_jump @WARROBE_737
if
0A0F: new_language_set
else_jump @WARROBE_737
03E6: remove_text_box
08DA: remove_panel $9871
08DA: remove_panel $9966
08DA: remove_panel $9969
08DA: remove_panel $9974
08DA: remove_panel $2417
08DA: remove_panel $2421
$9870 = 0
$9965 = 0
$9970 = 0
$9973 = 0
$2418 = 0
$2422 = 0
09FB: $CURRENT_LANGUAGE = current_language
:WARROBE_737
if
$9812 == 0
else_jump @WARROBE_819
$9977 = 1
$9875 = 43.529
$9876 = 0.694
$9877 = 0.012
$9882 = 90.0
$9878 = 0.0
$9812 = 1
:WARROBE_819
if
$9812 == 1
else_jump @WARROBE_1280
if
$9868 == 0
else_jump @WARROBE_1226
03F0: enable_text_draw 1
08F8: display_stat_update_box 0
$9883 = 212.8715
0059: $9883 += $9875 // (float)
$9884 = -42.8156
0059: $9884 += $9876 // (float)
$9885 = 1002.116
0059: $9885 += $9877 // (float)
$9886 = 213.4791
0059: $9886 += $9875 // (float)
$9887 = -42.0238
0059: $9887 += $9876 // (float)
$9888 = 1002.053
0059: $9888 += $9877 // (float)
$9889 = 214.5148
0059: $9889 += $9875 // (float)
$9890 = -41.6106
0059: $9890 += $9876 // (float)
$9891 = 1002.494
0059: $9891 += $9877 // (float)
$9892 = 214.5367
0059: $9892 += $9875 // (float)
$9893 = -40.6175
0059: $9893 += $9876 // (float)
$9894 = 1002.609
0059: $9894 += $9877 // (float)
$9879 = 214.622
0059: $9879 += $9875 // (float)
$9880 = -40.652
0059: $9880 += $9876 // (float)
$9881 = 1001.033
0059: $9881 += $9877 // (float)
$10001 = 213.874
0059: $10001 += $9875 // (float)
$10002 = -39.811
0059: $10002 += $9876 // (float)
$10003 = 1002.2
0059: $10003 += $9877 // (float)
$9811 = Object.Init($9869, $10001, $10002, $10003)
Object.Angle($9811) = $9878
$SHOW_SHOP_SPHERE = 1
$9868 = 1
:WARROBE_1226
if
$9868 == 1
else_jump @WARROBE_1280
if
04EE: animation "CLOTHES" loaded
else_jump @WARROBE_1280
$9868 = 0
$9812 = 2
:WARROBE_1280
if
$9812 == 2
else_jump @WARROBE_1364
if
0102: actor $PLAYER_ACTOR in_sphere $9879 $9880 $9881 radius 1.0 1.0 4.0 sphere $SHOW_SHOP_SPHERE stopped_on_foot
else_jump @WARROBE_1364
if
Player.Controllable($PLAYER_CHAR)
else_jump @WARROBE_1364
$9812 = 3
:WARROBE_1364
if
$9812 == 3
else_jump @WARROBE_1499
if
Player.Defined($PLAYER_CHAR)
else_jump @WARROBE_1485
Player.CanMove($PLAYER_CHAR) = False
09BD: unknown_flag 1
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
0792: disembark_instantly_actor $PLAYER_ACTOR
0395: clear_area 1 at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD radius 1.0
0581: enable_radar 0
32@ = 0
$9868 = 0
$9812 = 4
jump @WARROBE_1499
:WARROBE_1485
gosub @WARROBE_6798
jump @WARROBE_584
:WARROBE_1499
if
$9812 == 4
else_jump @WARROBE_1880
if
$9868 == 0
else_jump @WARROBE_1785
if
32@ >= 300
else_jump @WARROBE_1785
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
08C7: put_actor $PLAYER_ACTOR at $9879 $9880 $9881 // versionB
Actor.Angle($PLAYER_ACTOR) = $9882
Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
Camera.SetPosition($9883, $9884, $9885, 0.0, 0.0, 0.0)
Camera.PointAt($9886, $9887, $9888, 2)
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_IN" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
Actor.Animation($PLAYER_ACTOR) == "CLO_IN"
else_jump @WARROBE_1723
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_IN" time
:WARROBE_1723
if
03CA: object $9811 exists
else_jump @WARROBE_1778
075A: set_object $9811 animation "CLO_POSE_OUT_O" IFP_file "CLOTHES" 4.0 lockF 0 loop 1 // IF AND SET
:WARROBE_1778
$9868 = 1
:WARROBE_1785
if
$9868 == 1
else_jump @WARROBE_1880
if
Actor.Animation($PLAYER_ACTOR) == "CLO_IN"
else_jump @WARROBE_1843
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_IN" time
:WARROBE_1843
if
$9813 == 1.0
else_jump @WARROBE_1880
0793: save_player_clothes
$9868 = 0
$9812 = 5
:WARROBE_1880
if
$9812 == 5
else_jump @WARROBE_2617
if
$9870 == 0
else_jump @WARROBE_1941
if
1 > $9868
else_jump @WARROBE_1941
gosub @WARROBE_9292
:WARROBE_1941
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_2014
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_1990
$9868 = 1
:WARROBE_1990
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_2014
$9868 = 2
:WARROBE_2014
if
$9868 == 1
else_jump @WARROBE_2249
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_2249
08D8: $9872 = panel $9871 selected_row
if
0 > $9872
else_jump @WARROBE_2082
$9872 = 0
:WARROBE_2082
if
$9870 == 1
else_jump @WARROBE_2114
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_2114
if or
05AD: $9921($9872,12s) == 'REMOVE'
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_2203
06D1: v$9864 = "CLO_POSE_TORSO" // v$ = string
$9868 = 0
$9812 = 7
jump @WARROBE_2249
:WARROBE_2203
gosub @WARROBE_7198
if
$9965 == 0
else_jump @WARROBE_2235
gosub @WARROBE_8122
:WARROBE_2235
$9868 = 0
$9812 = 6
:WARROBE_2249
if
$9868 == 2
else_jump @WARROBE_2457
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_2457
if
$9870 == 1
else_jump @WARROBE_2316
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_2316
if
$9965 == 1
else_jump @WARROBE_2348
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_2348
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_OUT" IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_2450
075A: set_object $9811 animation "CLO_POSE_IN_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_2450
$9868 = 5
:WARROBE_2457
if
$9868 == 5
else_jump @WARROBE_2545
if
Actor.Animation($PLAYER_ACTOR) == "CLO_OUT"
else_jump @WARROBE_2517
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_OUT" time
:WARROBE_2517
if
$9813 == 1.0
else_jump @WARROBE_2545
$9868 = 6
:WARROBE_2545
if
$9868 == 6
else_jump @WARROBE_2617
Player.CanMove($PLAYER_CHAR) = True
09BD: unknown_flag 0
Camera.SetBehindPlayer
Camera.Restore_WithJumpCut
0581: enable_radar 1
$9976 = 0
$9870 = 0
$9965 = 0
$9970 = 0
$9812 = 11
:WARROBE_2617
if
$9812 == 6
else_jump @WARROBE_3004
if
$9965 == 0
else_jump @WARROBE_2667
gosub @WARROBE_7198
gosub @WARROBE_8122
:WARROBE_2667
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_2792
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_2716
$9868 = 1
:WARROBE_2716
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_2792
08D7: $9967 = panel $9966 active_row
if
0 > $9967
else_jump @WARROBE_2766
$9967 = 0
:WARROBE_2766
06D1: v$9864 = $9816($9967,12v) // v$ = string
gosub @WARROBE_8524
$9868 = 2
:WARROBE_2792
if
$9868 == 1
else_jump @WARROBE_2898
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_2898
$9868 = 0
$9812 = 5
if
$9965 == 1
else_jump @WARROBE_2873
03E6: remove_text_box
08DA: remove_panel $9966
$9965 = 0
:WARROBE_2873
if
$9870 == 0
else_jump @WARROBE_2898
gosub @WARROBE_9292
:WARROBE_2898
if
$9868 == 2
else_jump @WARROBE_3004
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_3004
if
$9965 == 1
else_jump @WARROBE_2965
03E6: remove_text_box
08DA: remove_panel $9966
$9965 = 0
:WARROBE_2965
if
$9970 == 0
else_jump @WARROBE_2990
gosub @WARROBE_8835
:WARROBE_2990
$9868 = 0
$9812 = 7
:WARROBE_3004
if
$9812 == 7
else_jump @WARROBE_3711
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3154
if
$9973 == 0
else_jump @WARROBE_3147
gosub @WARROBE_11522
if
$9896 == 0
else_jump @WARROBE_3147
if
$9973 == 1
else_jump @WARROBE_3126
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3126
$9868 = 0
$9812 = 5
jump @WARROBE_584
:WARROBE_3147
jump @WARROBE_3254
:WARROBE_3154
if
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_3222
if
$9970 == 0
else_jump @WARROBE_3215
gosub @WARROBE_10908
gosub @WARROBE_8835
:WARROBE_3215
jump @WARROBE_3254
:WARROBE_3222
if
$9970 == 0
else_jump @WARROBE_3254
gosub @WARROBE_8524
gosub @WARROBE_8835
:WARROBE_3254
if
$9868 == 0
else_jump @WARROBE_3353
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_3296
$9868 = 1
:WARROBE_3296
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_3353
08D7: $9971 = panel $9969 active_row
if
0 > $9971
else_jump @WARROBE_3346
$9971 = 0
:WARROBE_3346
$9868 = 2
:WARROBE_3353
if
$9868 == 1
else_jump @WARROBE_3591
if
80E1: not player 0 pressed_key 15
else_jump @WARROBE_3591
if
$9970 == 1
else_jump @WARROBE_3420
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_3420
if
$9973 == 1
else_jump @WARROBE_3452
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3452
if or
05AD: $9921($9872,12s) == 'UNIFORM'
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3545
if
$9870 == 0
else_jump @WARROBE_3524
gosub @WARROBE_9292
:WARROBE_3524
$9812 = 5
$9868 = 0
jump @WARROBE_3591
:WARROBE_3545
if
$9965 == 0
else_jump @WARROBE_3577
gosub @WARROBE_7198
gosub @WARROBE_8122
:WARROBE_3577
$9868 = 0
$9812 = 6
:WARROBE_3591
if
$9868 == 2
else_jump @WARROBE_3711
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_3711
if
$9970 == 1
else_jump @WARROBE_3658
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_3658
if
$9973 == 1
else_jump @WARROBE_3690
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_3690
$9976 = 0
$9868 = 0
$9812 = 8
:WARROBE_3711
if
$9812 == 8
else_jump @WARROBE_4589
if
$9868 == 0
else_jump @WARROBE_4203
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_3835
$SELECTED_MENU_ITEM = 0
$SHOPPINGITEM_MODELCRC = 0
0084: $SHOPPINGITEM_BODYPART = $2486($9971,12i) // (int)
05A9: s$9806 = $9897($9971,12s)
08F7: get_player $PLAYER_CHAR bodypart $SHOPPINGITEM_BODYPART textureCRC_to $2542 modelCRC_to $2543
jump @WARROBE_3879
:WARROBE_3835
0084: $SELECTED_MENU_ITEM = $2438($9971,12i) // (int)
0084: $SHOPPINGITEM_MODELCRC = $2474($9971,12i) // (int)
0084: $SHOPPINGITEM_BODYPART = $2547 // (int)
05A9: s$9806 = $9897($9971,12s)
:WARROBE_3879
if or
04A3: $SHOPPINGITEM_BODYPART == 13 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 14 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 15 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 16 // $ == any
else_jump @WARROBE_3964
Camera.SetPosition($9889, $9890, $9891, 0.0, 0.0, 0.0)
Camera.PointAt($9892, $9893, $9894, 2)
jump @WARROBE_4026
:WARROBE_3964
Camera.SetPosition($9883, $9884, $9885, 0.0, 0.0, 0.0)
Camera.PointAt($9886, $9887, $9888, 2)
if
803A: not $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_4026
03D1: play_wav 4
:WARROBE_4026
if or
04A3: $SHOPPINGITEM_BODYPART == 0 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 2 // $ == any
04A3: $SHOPPINGITEM_BODYPART == 3 // $ == any
else_jump @WARROBE_4071
0784: set_player $PLAYER_CHAR textureCRC 0 modelCRC 0 bodypart 17
0793: save_player_clothes
:WARROBE_4071
0784: set_player $PLAYER_CHAR textureCRC $SELECTED_MENU_ITEM modelCRC $SHOPPINGITEM_MODELCRC bodypart $SHOPPINGITEM_BODYPART
Player.Build($PLAYER_CHAR)
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_IN" IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_4196
075A: set_object $9811 animation "CLO_POSE_IN_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_4196
$9868 = 1
:WARROBE_4203
if
$9868 == 1
else_jump @WARROBE_4445
if
Actor.Animation($PLAYER_ACTOR) == "CLO_POSE_IN"
else_jump @WARROBE_4271
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_POSE_IN" time
:WARROBE_4271
if
$9813 == 1.0
else_jump @WARROBE_4445
if
85AD: not $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_4377
0812: AS_actor $PLAYER_ACTOR perform_animation v$9864 IFP_file "CLOTHES" 1000.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_4445
:WARROBE_4377
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9812 = 9
$9868 = 0
:WARROBE_4445
if
$9868 == 2
else_jump @WARROBE_4589
if
Actor.Animation($PLAYER_ACTOR) == v$9864
else_jump @WARROBE_4493
0613: $9813 = actor $PLAYER_ACTOR animation v$9864 time
:WARROBE_4493
if
$9813 == 1.0
else_jump @WARROBE_4589
gosub @WARROBE_10424
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9812 = 9
$9868 = 0
:WARROBE_4589
if
$9812 == 9
else_jump @WARROBE_6277
$SHOW_SHOP_SPHERE = 0
if
$9868 == 0
else_jump @WARROBE_4867
if
00E1: player 0 pressed_key 16
else_jump @WARROBE_4699
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$2545 = 0
$2546 = 0
$9978 = 0
$9868 = 1
:WARROBE_4699
if
00E1: player 0 pressed_key 15
else_jump @WARROBE_4867
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$2545 = 0
$2546 = 0
$9978 = 0
if
$2418 == 1
else_jump @WARROBE_4791
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_4791
if
$9976 == 0
else_jump @WARROBE_4823
$9868 = 3
jump @WARROBE_4867
:WARROBE_4823
if
$2422 == 1
else_jump @WARROBE_4853
08DA: remove_panel $2421
$2422 = 0
:WARROBE_4853
$9868 = 0
$9812 = 7
:WARROBE_4867
if
2 > $9868
else_jump @WARROBE_4892
gosub @WARROBE_10424
:WARROBE_4892
if
$9868 == 1
else_jump @WARROBE_5427
if
80E1: not player 0 pressed_key 16
else_jump @WARROBE_5427
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_5186
if
not $2542 == 0
else_jump @WARROBE_5117
if
$2418 == 1
else_jump @WARROBE_5006
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5006
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1054
gosub @WARROBE_10692
$9978 = 1
0793: save_player_clothes
Player.Build($PLAYER_CHAR)
08F7: get_player $PLAYER_CHAR bodypart $SHOPPINGITEM_BODYPART textureCRC_to $2542 modelCRC_to $2543
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_BUY" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_5179
:WARROBE_5117
if
$2545 == 0
else_jump @WARROBE_5179
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1055
00BC: show_text_highpriority GXT 'WARDNO2' time 5000 flag 1 // ~s~Nie masz na sobie nic do zdjecia!
$9868 = 0
$2545 = 1
:WARROBE_5179
jump @WARROBE_5427
:WARROBE_5186
if
803A: not $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_5365
if
$2418 == 1
else_jump @WARROBE_5237
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5237
08C8: set_shopping_item_with_textureCRC $SELECTED_MENU_ITEM price_to 0
0790: charge_money_for_shopping_item_with_textureCRC $SELECTED_MENU_ITEM
$9978 = 1
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1054
08C9: reset_shopping_item $SELECTED_MENU_ITEM price
gosub @WARROBE_10692
0793: save_player_clothes
Player.Build($PLAYER_CHAR)
08F7: get_player $PLAYER_CHAR bodypart $2547 textureCRC_to $2542 modelCRC_to $2543
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_BUY" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
$9868 = 2
jump @WARROBE_5427
:WARROBE_5365
if
$2545 == 0
else_jump @WARROBE_5427
097A: play_audio_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD event 1055
00BC: show_text_highpriority GXT 'WARDNO' time 5000 flag 1 // Masz juz ten przedmiot na sobie!
$9868 = 0
$2545 = 1
:WARROBE_5427
if
$9868 == 2
else_jump @WARROBE_5569
if
Actor.Animation($PLAYER_ACTOR) == "CLO_BUY"
else_jump @WARROBE_5487
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_BUY" time
:WARROBE_5487
if
$9813 == 1.0
else_jump @WARROBE_5569
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_LOOP" IFP_file "CLOTHES" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
$9813 = 0.0
$9868 = 3
:WARROBE_5569
if
$9868 == 3
else_jump @WARROBE_5702
0812: AS_actor $PLAYER_ACTOR perform_animation "CLO_POSE_OUT" IFP_file "CLOTHES" 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB
$9813 = 0.0
if
03CA: object $9811 exists
else_jump @WARROBE_5695
075A: set_object $9811 animation "CLO_POSE_OUT_O" IFP_file "CLOTHES" 1000.0 lockF 0 loop 1 // IF AND SET
:WARROBE_5695
$9868 = 4
:WARROBE_5702
if
$9868 == 4
else_jump @WARROBE_6277
if
Actor.Animation($PLAYER_ACTOR) == "CLO_POSE_OUT"
else_jump @WARROBE_5772
0613: $9813 = actor $PLAYER_ACTOR animation "CLO_POSE_OUT" time
:WARROBE_5772
if
$9813 == 1.0
else_jump @WARROBE_6277
0794: restore_player_clothes
Player.Build($PLAYER_CHAR)
0793: save_player_clothes
if
$2418 == 1
else_jump @WARROBE_5834
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_5834
if
$2422 == 1
else_jump @WARROBE_5864
08DA: remove_panel $2421
$2422 = 0
:WARROBE_5864
$9976 = 1
if
$9978 == 1
else_jump @WARROBE_5953
$9868 = 0
$9812 = 5
if
$9870 == 0
else_jump @WARROBE_5946
if
1 > $9868
else_jump @WARROBE_5946
gosub @WARROBE_9292
:WARROBE_5946
jump @WARROBE_6277
:WARROBE_5953
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_6149
if
$9973 == 0
else_jump @WARROBE_6142
gosub @WARROBE_11522
if
$9896 == 0
else_jump @WARROBE_6128
if
$9973 == 1
else_jump @WARROBE_6057
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6057
$9868 = 0
$9812 = 5
if
$9870 == 0
else_jump @WARROBE_6114
if
1 > $9868
else_jump @WARROBE_6114
gosub @WARROBE_9292
:WARROBE_6114
jump @WARROBE_584
jump @WARROBE_6142
:WARROBE_6128
$9868 = 0
$9812 = 7
:WARROBE_6142
jump @WARROBE_6277
:WARROBE_6149
if
05AD: $9921($9872,12s) == 'UNIFORM'
else_jump @WARROBE_6231
if
$9970 == 0
else_jump @WARROBE_6210
gosub @WARROBE_10908
gosub @WARROBE_8835
:WARROBE_6210
$9868 = 0
$9812 = 7
jump @WARROBE_6277
:WARROBE_6231
if
$9970 == 0
else_jump @WARROBE_6263
gosub @WARROBE_8524
gosub @WARROBE_8835
:WARROBE_6263
$9868 = 0
$9812 = 7
:WARROBE_6277
if
$9812 == 11
else_jump @WARROBE_6429
if
80FF: not actor $PLAYER_ACTOR sphere $SHOW_SHOP_SPHERE in_sphere $9879 $9880 $9881 radius 1.0 1.0 4.0 on_foot
else_jump @WARROBE_6429
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$9978 = 0
$9812 = 2
$9868 = 0
$2545 = 0
$SHOW_SHOP_SPHERE = 1
:WARROBE_6429
jump @WARROBE_6443
:WARROBE_6436
gosub @WARROBE_6798
:WARROBE_6443
jump @WARROBE_6457
:WARROBE_6450
gosub @WARROBE_6798
:WARROBE_6457
jump @WARROBE_584
if
$9812 >= 1
else_jump @WARROBE_6484
03E6: remove_text_box
:WARROBE_6484
if
$9870 == 1
else_jump @WARROBE_6516
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_6516
if
$9965 == 1
else_jump @WARROBE_6548
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_6548
if
$9970 == 1
else_jump @WARROBE_6580
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_6580
if
$9973 == 1
else_jump @WARROBE_6612
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6612
if
$2418 == 1
else_jump @WARROBE_6644
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_6644
if
$2422 == 1
else_jump @WARROBE_6676
08DA: remove_panel $2421
03E6: remove_text_box
$2422 = 0
:WARROBE_6676
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$2545 = 0
$2546 = 0
$9978 = 0
$9868 = 0
$9976 = 0
$9812 = 2
return
:WARROBE_6798
if
$9870 == 1
else_jump @WARROBE_6830
08DA: remove_panel $9871
03E6: remove_text_box
$9870 = 0
:WARROBE_6830
if
$9965 == 1
else_jump @WARROBE_6862
08DA: remove_panel $9966
03E6: remove_text_box
$9965 = 0
:WARROBE_6862
if
$9970 == 1
else_jump @WARROBE_6894
08DA: remove_panel $9969
03E6: remove_text_box
$9970 = 0
:WARROBE_6894
if
$9973 == 1
else_jump @WARROBE_6926
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_6926
if
$2418 == 1
else_jump @WARROBE_6958
08DA: remove_panel $2417
03E6: remove_text_box
$2418 = 0
:WARROBE_6958
if
$2422 == 1
else_jump @WARROBE_6990
08DA: remove_panel $2421
03E6: remove_text_box
$2422 = 0
:WARROBE_6990
if
$9812 >= 1
else_jump @WARROBE_7010
03E6: remove_text_box
:WARROBE_7010
03D5: remove_text 'WARDNO' // Masz juz ten przedmiot na sobie!
03D5: remove_text 'WARDNO2' // ~s~Nie masz na sobie nic do zdjecia!
$9870 = 0
$9965 = 0
$9970 = 0
$2418 = 0
$2422 = 0
$9973 = 0
$9872 = 0
$2517 = 0
$9978 = 0
$SHOW_SHOP_SPHERE = 1
$9810 = 0
$2545 = 0
$2546 = 0
$9868 = 0
$9812 = 0
$9976 = 0
Object.Destroy($9811)
Model.Destroy($9869)
04EF: release_animation "CLOTHES"
087C: release_shopping_data
03F0: enable_text_draw 0
0581: enable_radar 1
08F8: display_stat_update_box 1
09BD: unknown_flag 0
$9977 = 0
040D: unload_wav 4
end_thread
return
:WARROBE_7198
$9945 = 0
$9946 = 0
$9947 = 0
$9948 = 0
$9949 = 0
$9950 = 0
$9951 = 0
075E: load_shopping_data_PRICES_subsection $9921($9872,12s) // v$
075D: load_shopping_data_SHOPS_subsection "CLOTHES" // v$
075F: store_shopping_data_entries_number_to $9873
$2515 = 0
$9896 = 0
:WARROBE_7286
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_8062
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
if
0942: unknown_shopping_itemID $SELECTED_MENU_ITEM
else_jump @WARROBE_8048
0871: init_jump_table $SHOPPINGITEM_BODYPART total_jumps 7 default_jump 0 @WARROBE_8048 jumps 0 @WARROBE_7402 2 @WARROBE_7495 3 @WARROBE_7587 13 @WARROBE_7680 14 @WARROBE_7773 15 @WARROBE_7866 16 @WARROBE_7957
:WARROBE_7402
if
$9945 == 0
else_jump @WARROBE_7488
05A9: $9897($9896,12s) = 'TORSO' // Koszule
04AE: $9953($9896,12i) = 0 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_TORSO" // v$ = string
$9896 += 1
$9945 = 1
:WARROBE_7488
jump @WARROBE_8048
:WARROBE_7495
if
$9946 == 0
else_jump @WARROBE_7580
05A9: $9897($9896,12s) = 'LEGS' // Spodnie
04AE: $9953($9896,12i) = 2 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_LEGS" // v$ = string
$9896 += 1
$9946 = 1
:WARROBE_7580
jump @WARROBE_8048
:WARROBE_7587
if
$9947 == 0
else_jump @WARROBE_7673
05A9: $9897($9896,12s) = 'FEET' // Buty
04AE: $9953($9896,12i) = 3 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_SHOES" // v$ = string
$9896 += 1
$9947 = 1
:WARROBE_7673
jump @WARROBE_8048
:WARROBE_7680
if
$9948 == 0
else_jump @WARROBE_7766
05A9: $9897($9896,12s) = 'CHAINS' // a?cuchy
04AE: $9953($9896,12i) = 13 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_TORSO" // v$ = string
$9896 += 1
$9948 = 1
:WARROBE_7766
jump @WARROBE_8048
:WARROBE_7773
if
$9949 == 0
else_jump @WARROBE_7859
05A9: $9897($9896,12s) = 'WATCHES' // Zegarki
04AE: $9953($9896,12i) = 14 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_WATCH" // v$ = string
$9896 += 1
$9949 = 1
:WARROBE_7859
jump @WARROBE_8048
:WARROBE_7866
if
$9950 == 0
else_jump @WARROBE_7950
05A9: $9897($9896,12s) = 'SHADES' // Ozdoby na glowie
04AE: $9953($9896,12i) = 15 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_HAT" // v$ = string
$9896 += 1
$9950 = 1
:WARROBE_7950
jump @WARROBE_8048
:WARROBE_7957
if
$9951 == 0
else_jump @WARROBE_8041
05A9: $9897($9896,12s) = 'HATS' // Nakrycia glowy
04AE: $9953($9896,12i) = 16 // $ = any
06D1: $9816($9896,12v) = "CLO_POSE_HAT" // v$ = string
$9896 += 1
$9951 = 1
:WARROBE_8041
jump @WARROBE_8048
:WARROBE_8048
$2515 += 1
jump @WARROBE_7286
:WARROBE_8062
0084: $2515 = $9896 // (int)
:WARROBE_8070
if
12 > $2515
else_jump @WARROBE_8120
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_8070
:WARROBE_8120
return
:WARROBE_8122
if
$9965 == 0
else_jump @WARROBE_8522
0512: show_permanent_text_box 'WARDH2' // U¨yj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, ¨eby wybrať obszar.~N~~k~~PED_SPRINT~ Wybierz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_8213
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8213
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_8275
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8275
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_8337
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8337
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_8399
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_8454
:WARROBE_8399
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_8454
08D4: $9966 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_8454
08D6: set_panel $9966 column 0 alignment 1
08DB: set_panel $9966 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9965 = 1
:WARROBE_8522
return
:WARROBE_8524
$2515 = 0
$9896 = 0
$9968 = 0
08F7: get_player $PLAYER_CHAR bodypart $9953($9967,12i) textureCRC_to $2542 modelCRC_to $2543
075F: store_shopping_data_entries_number_to $9873
:WARROBE_8568
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_8775
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 0 store_to $SHOPPINGITEM_MODELCRC
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
if
0942: unknown_shopping_itemID $SELECTED_MENU_ITEM
else_jump @WARROBE_8761
if
003A: $SHOPPINGITEM_BODYPART == $9953($9967,12i) // (int)
else_jump @WARROBE_8761
0084: $2438($9968,12i) = $SELECTED_MENU_ITEM // (int)
078C: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM nametag_to s$9806 // 8-byte string
05A9: $9897($9968,12s) = s$9806
0084: $2474($9968,12i) = $SHOPPINGITEM_MODELCRC // (int)
0084: $2547 = $SHOPPINGITEM_BODYPART // (int)
if
003A: $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_8743
$2498($9968,12i) = 0
jump @WARROBE_8754
:WARROBE_8743
$2498($9968,12i) = 1
:WARROBE_8754
$9968 += 1
:WARROBE_8761
$2515 += 1
jump @WARROBE_8568
:WARROBE_8775
0084: $2515 = $9968 // (int)
:WARROBE_8783
if
12 > $2515
else_jump @WARROBE_8833
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_8783
:WARROBE_8833
return
:WARROBE_8835
if
$9970 == 0
else_jump @WARROBE_9290
0512: show_permanent_text_box 'WARDH3' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac przedmiot.~N~~k~~PED_SPRINT~ Zobacz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_8926
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_8926
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_8988
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_8988
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_9050
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_9050
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_9112
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9167
:WARROBE_9112
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_9167
08D4: $9969 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_9167
08D6: set_panel $9969 column 0 alignment 1
08DB: set_panel $9969 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$2515 = 0
:WARROBE_9235
if
001C: $9968 > $2515 // (int)
else_jump @WARROBE_9283
08D9: set_panel $9969 row $2515 enable $2498($2515,12i)
$2515 += 1
jump @WARROBE_9235
:WARROBE_9283
$9970 = 1
:WARROBE_9290
return
:WARROBE_9292
if
$9870 == 0
else_jump @WARROBE_10422
gosub @WARROBE_11522
if
$9973 == 1
else_jump @WARROBE_9349
08DA: remove_panel $9974
03E6: remove_text_box
$9973 = 0
:WARROBE_9349
if
$9896 == 0
else_jump @WARROBE_9381
$9975 = 0
jump @WARROBE_9388
:WARROBE_9381
$9975 = 1
:WARROBE_9388
$9896 = 0
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_9457
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9457
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_9519
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9519
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_9581
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9581
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_9643
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_9698
:WARROBE_9643
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_9698
08D4: $9871 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_9698
08D6: set_panel $9871 column 0 alignment 1
if
$2549 == 1
else_jump @WARROBE_9768
05A9: $9897($9896,12s) = 'SHOP1' // Binco
05A9: $9921($9896,12s) = 'CSCHP' // Binco
$9896 += 1
:WARROBE_9768
if
$2550 == 1
else_jump @WARROBE_9829
05A9: $9897($9896,12s) = 'SHOP2' // Pro-Laps
05A9: $9921($9896,12s) = 'CSSPRT' // Pro-Laps
$9896 += 1
:WARROBE_9829
if
$2551 == 1
else_jump @WARROBE_9890
05A9: $9897($9896,12s) = 'SHOP3' // Sub Urban
05A9: $9921($9896,12s) = 'LACS1' // Sub Urban
$9896 += 1
:WARROBE_9890
if
$2552 == 1
else_jump @WARROBE_9951
05A9: $9897($9896,12s) = 'SHOP4' // Zip
05A9: $9921($9896,12s) = 'CLOTHGP' // Zip
$9896 += 1
:WARROBE_9951
if
$2553 == 1
else_jump @WARROBE_10012
05A9: $9897($9896,12s) = 'SHOP5' // Victim
05A9: $9921($9896,12s) = 'CSDESGN' // Victim
$9896 += 1
:WARROBE_10012
if
$2554 == 1
else_jump @WARROBE_10073
05A9: $9897($9896,12s) = 'SHOP6' // Didier Sachs
05A9: $9921($9896,12s) = 'CSEXL' // Didier Sachs
$9896 += 1
:WARROBE_10073
$9972 = 0
if or
$GIMP_SUIT_AVAILABLE == 1
$VALET_UNIFORM_AVAILABLE == 1
$CROUPIER_UNIFORM_AVAILABLE == 1
$RACING_SUIT_AVAILABLE == 1
$COP_UNIFORM_AVAILABLE == 1
$RURAL_CLOTHES_AVAILABLE == 1
else_jump @WARROBE_10140
$9972 = 1
:WARROBE_10140
if or
$MEDIC_UNIFORM_AVAILABLE == 1
$PIMP_SUIT_AVAILABLE == 1
else_jump @WARROBE_10172
$9972 = 1
:WARROBE_10172
if
$9972 == 1
else_jump @WARROBE_10233
05A9: $9897($9896,12s) = 'SHOP7' // Special
05A9: $9921($9896,12s) = 'UNIFORM'
$9896 += 1
:WARROBE_10233
if
$9975 == 1
else_jump @WARROBE_10294
05A9: $9897($9896,12s) = 'REMCLT' // Usu? przedmioty
05A9: $9921($9896,12s) = 'REMOVE'
$9896 += 1
:WARROBE_10294
0084: $2515 = $9896 // (int)
:WARROBE_10302
if
12 > $2515
else_jump @WARROBE_10352
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_10302
:WARROBE_10352
0512: show_permanent_text_box 'WARDH1' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac sklep.~N~~k~~PED_SPRINT~ Wybierz~N~~k~~VEHICLE_ENTER_EXIT~ Wyjdz
08DB: set_panel $9871 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9870 = 1
:WARROBE_10422
return
:WARROBE_10424
if
$2418 == 0
else_jump @WARROBE_10690
if
05AD: $9921($9872,12s) == 'REMOVE'
else_jump @WARROBE_10489
0512: show_permanent_text_box 'REMOH2' // ~k~~PED_SPRINT~ Potwierdz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
jump @WARROBE_10500
:WARROBE_10489
0512: show_permanent_text_box 'WARDH4' // ~k~~PED_SPRINT~ Zaloz~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
:WARROBE_10500
08D4: $2417 = create_panel_with_title 'CLOTCHO' position 29.0 95.0 width 93.0 columns 2 interactive 0 background 1 alignment 1 // Ubranie
08D6: set_panel $2417 column 0 alignment 1
08DB: set_panel $2417 column 0 header 'DUMMY' data s$9806 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
09DB: set_panel $2417 column 0 width 140
09DB: set_panel $2417 column 1 width 46
$2418 = 1
:WARROBE_10690
return
:WARROBE_10692
if
$2422 == 0
else_jump @WARROBE_10906
08D4: $2421 = create_panel_with_title 'CLOTCHO' position 29.0 25.0 width 93.0 columns 2 interactive 0 background 1 alignment 1 // Ubranie
08D6: set_panel $2421 column 0 alignment 1
08DB: set_panel $2421 column 0 header 'DUMMY' data 'CHANGED' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Ubranie zmienione
09DB: set_panel $2421 column 0 width 140
09DB: set_panel $2421 column 1 width 46
$2422 = 1
:WARROBE_10906
return
:WARROBE_10908
075E: load_shopping_data_PRICES_subsection "UNIFORM" // v$
075D: load_shopping_data_SHOPS_subsection "CLOTHES" // v$
075F: store_shopping_data_entries_number_to $9873
$2515 = 0
$9896 = 0
$9968 = 0
:WARROBE_10956
if
001C: $9873 > $2515 // (int)
else_jump @WARROBE_11462
0760: store_shopping_data_index $2515 textureCRC_to $SELECTED_MENU_ITEM
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 0 store_to $SHOPPINGITEM_MODELCRC
0783: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 1 store_to $SHOPPINGITEM_BODYPART
0084: $2438($9968,12i) = $SELECTED_MENU_ITEM // (int)
078C: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM nametag_to s$9806 // 8-byte string
05A9: $9897($9968,12s) = s$9806
0084: $2474($9968,12i) = $SHOPPINGITEM_MODELCRC // (int)
04AE: $2547 = 17 // $ = any
08F7: get_player $PLAYER_CHAR bodypart 17 textureCRC_to $2542 modelCRC_to $2543
if
003A: $2542 == $SELECTED_MENU_ITEM // (int)
else_jump @WARROBE_11104
$2498($9968,12i) = 0
jump @WARROBE_11115
:WARROBE_11104
$2498($9968,12i) = 1
:WARROBE_11115
if and
$GIMP_SUIT_AVAILABLE == 1
05AD: s$9806 == 'GIMP' // Gimp Suit
else_jump @WARROBE_11154
$9968 += 1
:WARROBE_11154
if and
$VALET_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'VALETU' // Valet Uniform
else_jump @WARROBE_11193
$9968 += 1
:WARROBE_11193
if and
$RURAL_CLOTHES_AVAILABLE == 1
05AD: s$9806 == 'COUNTRY' // Rural Clothes
else_jump @WARROBE_11232
$9968 += 1
:WARROBE_11232
if and
$CROUPIER_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'CROUP' // Krupier
else_jump @WARROBE_11271
$9968 += 1
:WARROBE_11271
if and
$COP_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'POLICE' // Cop
else_jump @WARROBE_11310
$9968 += 1
:WARROBE_11310
if and
$MEDIC_UNIFORM_AVAILABLE == 1
05AD: s$9806 == 'PAMEDIC' // Medic Uniform
else_jump @WARROBE_11349
$9968 += 1
:WARROBE_11349
if and
$PIMP_SUIT_AVAILABLE == 1
05AD: s$9806 == 'PIMPSUT' // Pimp Suit
else_jump @WARROBE_11388
$9968 += 1
:WARROBE_11388
if and
$RACING_SUIT_AVAILABLE == 1
05AD: s$9806 == 'RDRIVER' // Racing Suit
else_jump @WARROBE_11427
$9968 += 1
:WARROBE_11427
06D1: v$9864 = "CLO_POSE_TORSO" // v$ = string
$2515 += 1
jump @WARROBE_10956
:WARROBE_11462
0084: $2515 = $9968 // (int)
:WARROBE_11470
if
12 > $2515
else_jump @WARROBE_11520
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_11470
:WARROBE_11520
return
:WARROBE_11522
$2515 = 0
$9896 = 0
if
$9973 == 0
else_jump @WARROBE_12530
if
04A3: $CURRENT_LANGUAGE == 0 // $ == any
else_jump @WARROBE_11616
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11616
if
04A3: $CURRENT_LANGUAGE == 1 // $ == any
else_jump @WARROBE_11678
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11678
if
04A3: $CURRENT_LANGUAGE == 2 // $ == any
else_jump @WARROBE_11740
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 165.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11740
if
04A3: $CURRENT_LANGUAGE == 3 // $ == any
else_jump @WARROBE_11802
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
jump @WARROBE_11857
:WARROBE_11802
if
04A3: $CURRENT_LANGUAGE == 4 // $ == any
else_jump @WARROBE_11857
08D4: $9974 = create_panel_with_title 'CLOTCHO' position 29.0 145.0 width 186.0 columns 1 interactive 1 background 1 alignment 1 // Ubranie
:WARROBE_11857
08D6: set_panel $9974 column 0 alignment 1
08F7: get_player $PLAYER_CHAR bodypart 0 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_11933
05A9: $9897($9896,12s) = 'TORSO' // Koszule
04AE: $2486($9896,12i) = 0 // $ = any
$9896 += 1
:WARROBE_11933
08F7: get_player $PLAYER_CHAR bodypart 2 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12000
05A9: $9897($9896,12s) = 'LEGS' // Spodnie
04AE: $2486($9896,12i) = 2 // $ = any
$9896 += 1
:WARROBE_12000
08F7: get_player $PLAYER_CHAR bodypart 3 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12067
05A9: $9897($9896,12s) = 'FEET' // Buty
04AE: $2486($9896,12i) = 3 // $ = any
$9896 += 1
:WARROBE_12067
08F7: get_player $PLAYER_CHAR bodypart 13 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12134
05A9: $9897($9896,12s) = 'CHAINS' // a?cuchy
04AE: $2486($9896,12i) = 13 // $ = any
$9896 += 1
:WARROBE_12134
08F7: get_player $PLAYER_CHAR bodypart 14 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12201
05A9: $9897($9896,12s) = 'WATCHES' // Zegarki
04AE: $2486($9896,12i) = 14 // $ = any
$9896 += 1
:WARROBE_12201
08F7: get_player $PLAYER_CHAR bodypart 15 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12268
05A9: $9897($9896,12s) = 'SHADES' // Ozdoby na glowie
04AE: $2486($9896,12i) = 15 // $ = any
$9896 += 1
:WARROBE_12268
08F7: get_player $PLAYER_CHAR bodypart 16 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12335
05A9: $9897($9896,12s) = 'HATS' // Nakrycia glowy
04AE: $2486($9896,12i) = 16 // $ = any
$9896 += 1
:WARROBE_12335
08F7: get_player $PLAYER_CHAR bodypart 17 textureCRC_to $2542 modelCRC_to $2543
if
not $2542 == 0
else_jump @WARROBE_12402
05A9: $9897($9896,12s) = 'SHOP7' // Special
04AE: $2486($9896,12i) = 17 // $ = any
$9896 += 1
:WARROBE_12402
0084: $2515 = $9896 // (int)
:WARROBE_12410
if
12 > $2515
else_jump @WARROBE_12460
05A9: $9897($2515,12s) = 'DUMMY'
$2515 += 1
jump @WARROBE_12410
:WARROBE_12460
0512: show_permanent_text_box 'REMOH1' // Uzyj ~k~~GO_FORWARD~ i ~k~~GO_BACK~, zeby wybrac obszar.~N~~k~~PED_SPRINT~ Usun przedmiot~N~~k~~VEHICLE_ENTER_EXIT~ Wstecz
08DB: set_panel $9974 column 0 header 'DUMMY' data s$9897[0] s$9897[1] s$9897[2] s$9897[3] s$9897[4] s$9897[5] s$9897[6] s$9897[7] s$9897[8] s$9897[9] s$9897[10] s$9897[11]
$9973 = 1
:WARROBE_12530
return
end_thread
Czemu nie ma garderoby ? xD