Napisano dnia: 2013-03-22 12:44:43
Witam.
Mam problem w tym gdyż nie chcą mi się uruchomić dwie rozmowy. Oto mój kod
Te Rozmowa1 i Rozmowa2 nie chcąsię pojawić.
Mam problem w tym gdyż nie chcą mi się uruchomić dwie rozmowy. Oto mój kod
Kod:
{$CLEO .cm}
thread 'Misja2'
$ONMISSION = 1
:Mission
0050: gosub @Mission_Start
if
0112: wasted_or_busted // mission only
then
0050: gosub @Mission_Failed
end
0050: gosub @Mission_Cleanup
$ONMISSION = 0
end_thread
:Mission_Start
Model.Load(285)
Model.Load(280)
Model.Load(283)
Model.Load(352)
Model.Load(353)
Model.Load(356)
Model.Load(#CELLPHONE)
:Sprawdzenie_Modeli
wait 0
if
Model.Available(285)
Model.Available(280)
Model.Available(283)
Model.Available(352)
Model.Available(353)
Model.Available(356)
Model.Available(#CELLPHONE)
jf @Sprawdzenie_Modeli
054C: use_GXT_table "Misja2"
00BA: show_text_styled GXT 'Misja2' time 3000 style 2
01B4: set_player $PLAYER_CHAR can_move 0
fade 0 1500
wait 3000
fade 1 1000
0173: set_actor $PLAYER_ACTOR Z_angle_to 359.2428
02A3: enable_widescreen 1
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
wait 2500
00BC: show_text_highpriority GXT 'Rozmowa' time 3000 flag 1
wait 3500
054C: use_GXT_table "Rozmowy"
00BC: show_text_highpriority GXT 'Rozmowa1' time 3000 flag 1
wait 3500
00BC: show_text_highpriority GXT 'Rozmowa2' time 3000 flag 1
wait 3000
01B4: set_player $PLAYER_CHAR can_move 1
gosub @Mission_Passed
return
:Mission_Cleanup
00D8: mission_cleanup
009B: destroy_actor 5@
return
:Mission_Failed
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1
return
:Mission_Passed
01E3: show_text_1number_styled GXT 'M_PASS' number 500 time 5000 style 1
0109: player $PLAYER_CHAR money += 500
0394: play_music 1
return
thread 'Misja2'
$ONMISSION = 1
:Mission
0050: gosub @Mission_Start
if
0112: wasted_or_busted // mission only
then
0050: gosub @Mission_Failed
end
0050: gosub @Mission_Cleanup
$ONMISSION = 0
end_thread
:Mission_Start
Model.Load(285)
Model.Load(280)
Model.Load(283)
Model.Load(352)
Model.Load(353)
Model.Load(356)
Model.Load(#CELLPHONE)
:Sprawdzenie_Modeli
wait 0
if
Model.Available(285)
Model.Available(280)
Model.Available(283)
Model.Available(352)
Model.Available(353)
Model.Available(356)
Model.Available(#CELLPHONE)
jf @Sprawdzenie_Modeli
054C: use_GXT_table "Misja2"
00BA: show_text_styled GXT 'Misja2' time 3000 style 2
01B4: set_player $PLAYER_CHAR can_move 0
fade 0 1500
wait 3000
fade 1 1000
0173: set_actor $PLAYER_ACTOR Z_angle_to 359.2428
02A3: enable_widescreen 1
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
wait 2500
00BC: show_text_highpriority GXT 'Rozmowa' time 3000 flag 1
wait 3500
054C: use_GXT_table "Rozmowy"
00BC: show_text_highpriority GXT 'Rozmowa1' time 3000 flag 1
wait 3500
00BC: show_text_highpriority GXT 'Rozmowa2' time 3000 flag 1
wait 3000
01B4: set_player $PLAYER_CHAR can_move 1
gosub @Mission_Passed
return
:Mission_Cleanup
00D8: mission_cleanup
009B: destroy_actor 5@
return
:Mission_Failed
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1
return
:Mission_Passed
01E3: show_text_1number_styled GXT 'M_PASS' number 500 time 5000 style 1
0109: player $PLAYER_CHAR money += 500
0394: play_music 1
return
Kod:
054C: use_GXT_table "Rozmowy"
00BC: show_text_highpriority GXT 'Rozmowa1' time 3000 flag 1
wait 3500
00BC: show_text_highpriority GXT 'Rozmowa2' time 3000 flag 1
00BC: show_text_highpriority GXT 'Rozmowa1' time 3000 flag 1
wait 3500
00BC: show_text_highpriority GXT 'Rozmowa2' time 3000 flag 1
Te Rozmowa1 i Rozmowa2 nie chcąsię pojawić.