Crasha już nie ma, ale jak wejdę w marker, to pojazd TAMPA razem z kierowcą i pasażerem nie jedzie tam gdzie powinien, tylko znajduje się w pobliskim rowie, nie próbując nawet wyjechać...
Oto kod, aha, jak możecie to dajcie opcoda na marker na postacią/pojazdem, to dodam i zobaczycie co stoi gdzie.
Kod:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
Model.Load(#MAFFB)
Model.Load(#MAFFA)
Model.Load(#MAFBOSS)
Model.Load(#VLA3)
Model.Load(#VLA1)
Model.Load(#VLA2)
Model.Load(#TAMPA)
Model.Load(#SENTINEL)
Model.Load(#M4)
038B: load_requested_models
0@ = Marker.CreateIconAndSphere(23, 1268.753, -722.5178, 93.7707)
:NONAME_85
wait 100
if
00ED: actor $PLAYER_ACTOR 0 near_point 1268.753 -722.5178 radius 13.3828 1.0 on_foot
else_jump @NONAME_85
fade 0 1500
wait 1500
Marker.Disable(0@)
1@ = Car.Create(#TAMPA, 1374.168, -696.9868, 90.3567)
2@ = Car.Create(#SENTINEL, 1515.312, -695.2577, 94.825)
Car.Angle(2@) = 24.1
3@ = Actor.Create(Mission2, #VLA1, 1496.91, -662.1982, 95.6013)
4@ = Actor.Create(Mission2, #VLA2, 1495.91, -662.1982, 95.6013)
5@ = Actor.Create(Mission2, #VLA3, 1268.753, -722.5178, 93.7707)
6@ = Actor.Create(Mission2, #MAFFA, 1499.804, -666.6734, 95.6013)
7@ = Actor.Create(Mission2, #MAFFB, 1493.673, -666.9985, 95.6013)
8@ = Actor.Create(Mission2, #MAFBOSS, 1496.303, -664.7326, 95.6013)
072A: put_actor 3@ into_car 1@ driverseat
0430: put_actor 4@ into_car 1@ passenger_seat 0
01B2: give_actor 3@ weapon #M4 ammo 9999 // Load the weapon model before using this
01B2: give_actor 4@ weapon #M4 ammo 9999 // Load the weapon model before using this
01B2: give_actor 5@ weapon #M4 ammo 9999 // Load the weapon model before using this
01B2: give_actor 6@ weapon #M4 ammo 9999 // Load the weapon model before using this
Car.DriveTo(1@, 1504.039, -703.9628, 94.4476)
Car.SetMaxSpeed(1@, 25.0)
:NONAME_436
wait 10
if
00ED: actor $PLAYER_ACTOR 0 near_point 1268.753 -722.5178 radius 4.0 4.0 on_foot
else_jump @NONAME_436
02A3: enable_widescreen 1
wait 1500
fade 1 1500
0A93: end_custom_thread