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Łączna ilość opcodów:
1758
Opisane opcody:
439
Audio -
Opcody odtwarzające dźwięki
018C:
play_sound 1052 at 0.0 0.0 0.0
018E:
stop_sound 82@
0394:
play_music 2
03CF:
load_wav 43205 as 1
03D0:
wav 3@ loaded
03D1:
play_wav 1
03D2:
wav 3@ ended
03D7:
set_wav 3 location 884.9761 -1079.983 23.3133
040D:
unload_wav 3@
07B1:
unknown_get_audio -1 store_to 20@ 21@ 22@
0947:
unknown_actor $PLAYER_ACTOR play_audio_event 353 store_to $2563
0949:
link_wav 3@ to_actor 0@
094E:
set_actor 0@ mute_pain_audio 1
094F:
enable_actor 0@ pain_audio
097A:
play_audio_at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] event 1149
097B:
play_audio_at_object 0@ event 1011
097C:
attach_wav 3 to_object 85@
09A4:
set_dialogue_classB_question_GXT 'DEAL1' answer_Y_GXT 'DEAL2' answer_N_GXT 'DEAL3' question_WAV 192 answer_Y_WAV 77 answer_N_WAV 78 // You want some stuff? // Take it easy man. // Fuck you man!
09AA:
set_dialogue_classB_end_GXT 'DEAL2' WAV 79 // Take it easy man.
09AB:
set_passengers_in_car $HJ_PLAYER_CAR speak_from_audio_table 37
09F1:
play_audio_at_actor $PLAYER_ACTOR event 1169
09F7:
play_audio_at_car $SWEET_CAR event 1147
0A16:
link_wav 3 to_car 59@
0A18:
set_dialogue_classA_question_GXT 281@s answer_yes_GXT 283@s answer_no_GXT 285@s question_WAV 291@ answer_yes_WAV 292@ answer_no_WAV 293@
0A3C:
set_dialogue_classA_end_GXT 285@s WAV 297@
0AAC:
$hMP3 = load_audiostream "CLEO\playlist\1.mp3"
0ABB:
0@ = audiostream $hMP3 volume
0ABC:
set_audiostream $hMP3 volume 0@
0AC0:
audiostream $hMP3 loop 1
0AC1:
$hMP3 = load_audiostream_with_3d_support "sample.mp3" //IF and SET
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