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Łączna ilość opcodów:
1758
Opisane opcody:
463
Ścieżki -
02C0:
store_to 137@ 138@ 139@ ped_path_coords_closest_to 141@ 142@ 143@
02C1:
store_to 119@ 120@ 121@ car_path_coords_closest_to 116@ 117@ 118@
04D3:
get_nearest_car_path_coords_from $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD type 2 store_to 88@ 89@ 90@
04E0:
car 76@ abandon_path_radius 30
05D6:
clear_scmpath
05D7:
add_point_to_scmpath 372.0 -120.1 1000.5
05D8:
AS_assign_scmpath to_actor $PLAYER_ACTOR flags 6 0
05EB:
assign_car 35@ to_path 706
05EC:
release_car 51@ from_path
05ED:
freeze_car 71@ while_on_path
05EE:
unfreeze_car 71@ while_on_path
060E:
car 35@ assigned_to_path
06BB:
set_actor -1 drive_car 64@ speed 10.0 along_SCM_path
06C5:
release_car 62@ from_path
06FD:
set_car 77@ speed_on_path_to 1.0
0705:
car 54@ assign_to_path 342 and_drive_normal
0706:
advance_car 108@ further_along_path 1.0
072F:
enable_car 96@ stuck_check_distance 1.0 time 2000 and_restore_if stuck 1 flipped 1 unknown 1 to_path -1 // extended 03CC
07C0:
load_path 706
07C1:
path 201 available
07E7:
AS_assign_scmpath_to_actor -1 in_car 102@ speed 25.0 flags 1 0 1
085E:
assign_car 60@ to_looped_path 347
0873:
release_path 201
099B:
unknown_enable_car 0@ collision_on_path
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