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Łączna ilość opcodów:
1758
Opisane opcody:
463
Efekty -
016F:
create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 flags 0 0 0 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f)
020C:
create_explosion_with_radius 0 at 72@ 73@ 74@
02D0:
fire 163@ extinguished
0356:
explosion_type -1 in_cube_cornerA 107@ 108@ 109@ cornerB 110@ 111@ 112@
064B:
62@ = create_particle "PUKE" at 90@ 91@ 92@ type 1
064C:
make_particle 62@ visible
064E:
stop_particle 55@
064F:
remove_references_to_particle 167@
0650:
destroy_particle 177@
0669:
55@ = attach_particle "EXHALE" to_actor $ACTOR_RYDER with_offset 90@ 91@ 92@ type 1
066A:
137@ = attach_particle "PETROLCAN" to_actor 71@ with_offset 0.0 0.116 0.048 rotation 95@ 96@ 97@ type 1
066B:
280@ = attach_particle "PRT_SPARK" to_car 152@ with_offset -1.69 3.607 -0.271 type 1
066C:
179@ = attach_particle "CEMENT" to_car 90@ with_offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 type 1
066D:
100@ = attach_particle "SMOKE_FLARE" to_object 94@ with_offset 0.0 0.0 0.1 type 1
066E:
20@ = create_particle "COKE_TRAIL" attached_to_object 22@ with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 type 1
0883:
attach_particle 55@ to_actor $ACTOR_RYDER mode 5
0976:
destroy_particle 139@ // mission version
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