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Łączna ilość opcodów:
1758
Opisane opcody:
463
Pojazdy -
Opcody związane z samochodami, motorami, rowerami, samolotami itd.
01AD:
car 99@ sphere 0 near_point 252@ 253@ radius 6.0 6.0
01AE:
car 61@ sphere 0 near_point 2195.84 -2251.522 radius 3.0 3.0 stopped
01AF:
car 74@ sphere 0 in_sphere 143@ 150@ 157@ radius 0.2 0.2 1.0
01B0:
car 71@ sphere 0 in_sphere 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 stopped
01C1:
car $TEMPVAR_ACTOR_CAR stopped
01C3:
remove_references_to_car $IMPORT_CAR // Like turning a car into any random car
01E7:
remove_forbidden_for_cars_cube_cornerA 2272.922 -1649.556 14.3311 cornerB 2266.101 -1633.219 14.3505
01E8:
create_forbidden_for_cars_cube_cornerA 2500.0 -1677.0 20.0 cornerB 2430.0 -1653.0 0.0
01E9:
43@ = car 71@ num_passengers
01EA:
60@ = car 59@ max_passengers
01EC:
make_car 34@ very_heavy 1
01F3:
car $HJ_PLAYER_CAR in_air
01F4:
car 108@ flipped
020A:
set_car 0@ door_status_to 4
020B:
explode_car 57@
020D:
car $HJ_PLAYER_CAR flipped
0216:
enable_taxi 87@ light 0
0224:
set_car 34@ health_to 1000
0227:
4@ = car 22@ health
0229:
set_car $IMPORT_CAR primary_color_to 11 secondary_color_to 0
0294:
set_car 37@ sprayable 0
02AA:
set_car 69@ immune_to_nonplayer 1
02BF:
car 51@ sunk
02CA:
car 61@ bounding_sphere_visible
02D3:
boat 290@($7257,2i) sail_to 343@(366@,6f) 349@(367@,4f) 0.0
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