Zadaj pytanie na naszym forum
Przeglądaj kategorie
Forum
Witaj, nieznajomy!
Rejestracja
Odzyskaj hasło
Łączna ilość opcodów:
1758
Opisane opcody:
463
0237:
set_gang 1 weapons_to 24 29 4
023C:
load_special_actor 'TENPEN' as 1 // models 290-299
0244:
set_cutscene_pos 4@ 7@ 10@
0245:
set_actor $ACTOR_SMOKE walk_style_to "FATMAN"
0247:
load_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
0249:
release_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
024F:
create_corona_with_radius 0.2 type 2 lensflares 0 with_color 255 0 0 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
0253:
save_current_time
0254:
restore_current_time
0293:
38@ = get_current_controls
0294:
set_car 37@ sprayable 0
0296:
unload_special_actor 1
0297:
reset_player $PLAYER_CHAR destroyed_model_counters
0298:
get_player $PLAYER_CHAR destroyed_model #TOPFUN quantity_to $BEEFYBARON_SCORE
0299:
activate_garage 'VECMOD'
029B:
27@ = init_object #NF_BLACKBOARD at 0.0 0.0 0.0
02A3:
enable_widescreen 1
02A7:
$439 = create_icon_marker_and_sphere $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE
02A8:
$439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE
02A9:
set_actor 1@ immune_to_nonplayer 1
02AA:
set_car 69@ immune_to_nonplayer 1
02AB:
set_actor 2@ immunities BP 0 FP 0 EP 1 CP 1 MP 0
02AC:
set_car 0@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
02B9:
deactivate_garage 'BEACSV'
02C0:
store_to 137@ 138@ 139@ ped_path_coords_closest_to 141@ 142@ 143@
Poprzedni
6
7
8
9
10
11
12
13
14
15
...
57
Następny
Created & Powered by
MakG
Wszelkie prawa zastrzeżone