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Łączna ilość opcodów:
1758
Opisane opcody:
463
04B5:
2@ >= 180 // @ >= any
04B6:
42 >= 37@ ; any >= $
04B7:
3000 >= 34@ // any >= @
04C5:
actor 284@ photographed
04C8:
actor $PLAYER_ACTOR driving_flying_vehicle
04DA:
has_object 110@(176@,10i) collided
04E5:
object 38@(119@,4i) near_point 90@ 91@ radius 20.0 7.0 flag 0
04E6:
object 0@ near_point 1@ 2@ 3@ radius 0.1 0.1 0.1 flag 0
04E7:
object 117@ in_water
04E9:
object 95@ in_rectangle_cornerA 400.0 500.0 cornerB 200.0 300.0 sphere 0
04EA:
object 62@(42@,25i) in_cube_cornerA 2774.308 -2405.28 12.6803 cornerB 2801.607 -2430.073 15.3896 flag 0
04EE:
animation "GANGS" loaded
04F0:
unknown_is_actor_waiting_for_world_collision $PLAYER_ACTOR
04F1:
unknown_is_car_waiting_for_world_collision $RYDER_CAR
0500:
player $PLAYER_CHAR skin == "GIMPLEG" on_bodypart 17
051A:
actor 1@ damaged_by_actor $PLAYER_ACTOR
051B:
actor 4@ damaged_by_car 5@
051C:
car 69@(43@,7i) damaged_by_actor $PLAYER_ACTOR
051D:
car 57@ damaged_by_car 40@
0547:
actor 234@ colliding_with_car $SWEET_CAR
056A:
intro_skipped
056C:
actor $PLAYER_ACTOR driving_police_car
056D:
actor 0@ defined
056E:
car 0@ defined
0583:
player $PLAYER_CHAR in_zone 'GAN1'
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