Napisano dnia: 2012-04-05 15:19:52
Witam. Mam taki problem. Skrypt który napisałem wyskakuje błąd "Nie wysyłaj". Oto kod:
Kod:
// This file was decompiled using sascm.ini published by http://gtag.gtagaming.com/opcode-database on 2.4.2012
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 1000
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
Model.Load(#ELEGY)
Model.Load(#NRG500)
Model.Load(#BMYBE)
Model.Load(#BMYDJ)
Model.Load(#WMYDRUG)
Model.Load(#WMYJG)
Model.Load(#HMYRI)
Model.Load(#VLA3)
:NONAME_57
wait 100
if
Model.Available(#ELEGY)
Model.Available(#NRG500)
Model.Available(#BMYBE)
Model.Available(#BMYDJ)
Model.Available(#WMYDRUG)
Model.Available(#WMYJG)
Model.Available(#HMYRI)
Model.Available(#VLA3)
else_jump @NONAME_57
1@ = Actor.Create(CivMale, #HMYRI, 2421.04, -1653.0, 13.24688)
2@ = Actor.Create(CivMale, #VLA3, 2421.04, -1653.0, 13.24688)
3@ = Actor.Create(CivMale, #WMYJG, 2421.04, -1653.0, 13.24688)
4@ = Actor.Create(CivMale, #WMYDRUG, 2421.04, -1653.0, 13.24688)
5@ = Actor.Create(CivMale, #BMYDJ, 2421.04, -1653.0, 13.24688)
6@ = Actor.Create(CivMale, #BMYBE, 2421.04, -1653.0, 13.24688)
:NONAME_402
wait 0
if
Model.Available(#HMYRI)
else_jump @NONAME_402
00A5: 7@ = create_car #ELEGY at 1879.721 -1391.581 13.2086
00A5: 8@ = create_car #ELEGY at 1876.9372 -1378.0522 13.2019
00A5: 9@ = create_car #NRG500 at 1877.884 -1379.9442 13.1263
00A5: 10@ = create_car #NRG500 at 1878.8687 -1381.8873 13.1255
00A5: 11@ = create_car #NRG500 at 1880.4116 -1385.3963 13.1299
00A5: 12@ = create_car #NRG500 at 1879.6411 -1383.483 13.1299
00A5: 13@ = create_car #NRG500 at 1881.0219 -1387.3934 13.1289
:petla
wait 100
if
Model.Available(#ELEGY)
else_jump @petla
Car.Angle(9@) = 280.145
Car.Angle(10@) = 279.346
Car.Angle(11@) = 282.073
Car.Angle(12@) = 288.22
Car.Angle(13@) = 284.061
Car.Angle(7@) = 344.136
Car.Angle(8@) = 180.136
wait 100
036A: put_actor 1@ in_car 7@
036A: put_actor 2@ in_car 8@
036A: put_actor 3@ in_car 9@
036A: put_actor 4@ in_car 10@
036A: put_actor 5@ in_car 11@
036A: put_actor 6@ in_car 12@
0A93: end_custom_thread
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 1000
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
Model.Load(#ELEGY)
Model.Load(#NRG500)
Model.Load(#BMYBE)
Model.Load(#BMYDJ)
Model.Load(#WMYDRUG)
Model.Load(#WMYJG)
Model.Load(#HMYRI)
Model.Load(#VLA3)
:NONAME_57
wait 100
if
Model.Available(#ELEGY)
Model.Available(#NRG500)
Model.Available(#BMYBE)
Model.Available(#BMYDJ)
Model.Available(#WMYDRUG)
Model.Available(#WMYJG)
Model.Available(#HMYRI)
Model.Available(#VLA3)
else_jump @NONAME_57
1@ = Actor.Create(CivMale, #HMYRI, 2421.04, -1653.0, 13.24688)
2@ = Actor.Create(CivMale, #VLA3, 2421.04, -1653.0, 13.24688)
3@ = Actor.Create(CivMale, #WMYJG, 2421.04, -1653.0, 13.24688)
4@ = Actor.Create(CivMale, #WMYDRUG, 2421.04, -1653.0, 13.24688)
5@ = Actor.Create(CivMale, #BMYDJ, 2421.04, -1653.0, 13.24688)
6@ = Actor.Create(CivMale, #BMYBE, 2421.04, -1653.0, 13.24688)
:NONAME_402
wait 0
if
Model.Available(#HMYRI)
else_jump @NONAME_402
00A5: 7@ = create_car #ELEGY at 1879.721 -1391.581 13.2086
00A5: 8@ = create_car #ELEGY at 1876.9372 -1378.0522 13.2019
00A5: 9@ = create_car #NRG500 at 1877.884 -1379.9442 13.1263
00A5: 10@ = create_car #NRG500 at 1878.8687 -1381.8873 13.1255
00A5: 11@ = create_car #NRG500 at 1880.4116 -1385.3963 13.1299
00A5: 12@ = create_car #NRG500 at 1879.6411 -1383.483 13.1299
00A5: 13@ = create_car #NRG500 at 1881.0219 -1387.3934 13.1289
:petla
wait 100
if
Model.Available(#ELEGY)
else_jump @petla
Car.Angle(9@) = 280.145
Car.Angle(10@) = 279.346
Car.Angle(11@) = 282.073
Car.Angle(12@) = 288.22
Car.Angle(13@) = 284.061
Car.Angle(7@) = 344.136
Car.Angle(8@) = 180.136
wait 100
036A: put_actor 1@ in_car 7@
036A: put_actor 2@ in_car 8@
036A: put_actor 3@ in_car 9@
036A: put_actor 4@ in_car 10@
036A: put_actor 5@ in_car 11@
036A: put_actor 6@ in_car 12@
0A93: end_custom_thread