Postów:
536
Dołączył:
2011-04-12
Napisano dnia: 2011-04-28 22:52:37
o takie wykluczenie że mod nie dotyczy hydry. a dokładniej chodzi o licznik. jaki Opcode dodać do modu na licznik by nie włączał się jak wsiądę do hydry
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Postów:
878
Dołączył:
2009-01-20
Napisano dnia: 2011-04-29 07:38:27
Kod:
0441: 6@ = car
$PLAYER_CAR model
if
not
6@ == #HYDRA
then
end
$PLAYER_CAR - zmienna samochodu gracza, musisz ją najpierw ustawić.
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Administrator
Postów:
536
Dołączył:
2011-04-12
Napisano dnia: 2011-04-30 15:12:32
o to ten licznik . Mógł byś dodać ten opcode do niego ? ja nic nie kumam jeśli chodzi o cleo
// This file was decompiled using sascm.ini
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 3000
0@ = 0
:NONAME_12
wait 100
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_12
if
$ONMISSION == 0
else_jump @NONAME_12
077E: get_active_interior_to 1@
if
003A: 1@ == 0@ // (int)
else_jump @NONAME_12
if and
not Actor.Dead($PLAYER_ACTOR)
8965: not actor $PLAYER_ACTOR swimming
89AE: not actor $PLAYER_ACTOR driving_train
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_12
0391: release_txd_dictionary
03C0: $12410 = actor $PLAYER_ACTOR car
0390: load_txd_dictionary "SPEEDOM"
038F: load_texture "STRELK" as 1 // Load dictionary with 0390 first
038F: load_texture "STRELK2" as 2 // Load dictionary with 0390 first
wait 500
08D4: $12411 = create_panel_with_title 'DUMMY' position -5.9982 400.5 width 50.0 columns 1 interactive 0 background 0 alignment 0
08DB: set_panel $12411 column 0 header 'DUMMY' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
:NONAME_317
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
056E: car $12410 defined
not Car.Wrecked($12410)
003A: 1@ == 0@ // (int)
else_jump @NONAME_550
02E3: $12412 = car $12410 speed
$12412 *= 2.2018
$12412 += 60.0
02E3: $12413 = car $12410 speed
$12413 *= 2.4018
008C: $12413 = float $12413 to_integer
08EE: set_panel $12411 column 0 row 0 text_1number GXT 'NUMBER' number $12413 // ~1~
038D: draw_texture 2 position 88.5 385.0 size 230.0 220.0 RGBA 255 255 255 255
074B: draw_texture 1 position 88.5 385.0 scale 200.0 200.0 angle $12412 color_RGBA 255 255 255 255
03F0: enable_text_draw 0
077E: get_active_interior_to 1@
if or
803A: not 1@ == 0@ // (int)
$ONMISSION == 1
Actor.Dead($PLAYER_ACTOR)
Car.Wrecked($12410)
else_jump @NONAME_317
:NONAME_550
wait 10
Car.RemoveReferences($12410)
08DA: remove_panel $12411
wait 100
03F0: enable_text_draw 0
wait 100
0391: release_txd_dictionary
jump @NONAME_12
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