Napisano dnia: 2010-12-15 14:09:25
Konwertuje miasto z VC i stworzyłem nowy main. Jednak po teleportacij i ładowaniu crash. Obiekty są dobre:
Kod:
DEFINE OBJECTS 0
DEFINE MISSIONS 1
DEFINE MISSION 0 AT @MISJA
DEFINE EXTERNAL_SCRIPTS -1
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
thread 'MAIN'
var
$PLAYER_CHAR : Player
end
set_weather 3
00C0: set_current_time 21 00
01F0: set_max_wanted_level_to 6
$PLAYER_CHAR = Player.Create(#NULL, 0.0, 0.0, 0.0)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
$PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head)
$PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs)
$PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes)
$PLAYER_CHAR.SetClothes("VEST", "VEST", Torso)
$PLAYER_CHAR.Build
$PLAYER_CHAR.CanMove(True)
016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 unknown 0
016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 unknown 0
fade 1 (out) 0 ms
start_mission 0
end_thread
:MISJA
thread 'MISJA'
00A1: put_actor $PLAYER_ACTOR at -1004.8105 -855.9518 9.0452
:petla
wait 5000
jump @petla
end_thread
DEFINE MISSIONS 1
DEFINE MISSION 0 AT @MISJA
DEFINE EXTERNAL_SCRIPTS -1
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
thread 'MAIN'
var
$PLAYER_CHAR : Player
end
set_weather 3
00C0: set_current_time 21 00
01F0: set_max_wanted_level_to 6
$PLAYER_CHAR = Player.Create(#NULL, 0.0, 0.0, 0.0)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
$PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head)
$PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs)
$PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes)
$PLAYER_CHAR.SetClothes("VEST", "VEST", Torso)
$PLAYER_CHAR.Build
$PLAYER_CHAR.CanMove(True)
016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 unknown 0
016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 unknown 0
fade 1 (out) 0 ms
start_mission 0
end_thread
:MISJA
thread 'MISJA'
00A1: put_actor $PLAYER_ACTOR at -1004.8105 -855.9518 9.0452
:petla
wait 5000
jump @petla
end_thread