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Łączna ilość opcodów:
1758
Opisane opcody:
463
01B2:
give_actor 2@ weapon 28 ammo 60 // Load the weapon model before using this
01B4:
set_player $PLAYER_CHAR can_move 1
01B5:
force_weather 1
01B6:
set_weather 1
01B7:
release_weather
01B9:
set_actor 2@ armed_weapon_to 0
01BB:
store_object 0@ position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
01BC:
put_object 0@ at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
01BD:
$5284 = current_time_in_ms
01C0:
$PLAYER_WANTED_LEVEL = player $PLAYER_CHAR wanted_level
01C2:
remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C3:
remove_references_to_car $IMPORT_CAR // Like turning a car into any random car
01C4:
remove_references_to_object 82@(39@,16i) // This object will now disappear when the player looks away
01C5:
remove_actor_from_mission_cleanup_list 1@
01C7:
remove_object_from_mission_cleanup_list 27@
01C8:
40@ = create_actor_pedtype 23 model #SPECIAL01 in_car 35@ passenger_seat 0
01E3:
show_text_1number_styled GXT 'BB_15' number $1922 time 5000 style 1 // NEW HIGH SCORE!!~n~~w~~1~
01E4:
show_text_1number_lowpriority GXT 'HJ_IS' number $HJ_STUNT_BONUS time 2000 flag 1 // INSANE STUNT BONUS: $~1~
01E5:
show_text_1number_highpriority GXT 'LOW_38' number 271@ time 5000 flag 1 // ~s~You need $~1~ to compete.
01E7:
remove_forbidden_for_cars_cube_cornerA 2272.922 -1649.556 14.3311 cornerB 2266.101 -1633.219 14.3505
01E8:
create_forbidden_for_cars_cube_cornerA 2500.0 -1677.0 20.0 cornerB 2430.0 -1653.0 0.0
01E9:
43@ = car 71@ num_passengers
01EA:
60@ = car 59@ max_passengers
01EB:
set_traffic_density_multiplier_to 0.0
01EC:
make_car 34@ very_heavy 1
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