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Łączna ilość opcodów:
1758
Opisane opcody:
463
Pojazdy -
Opcody związane z samochodami, motorami, rowerami, samolotami itd.
00A5:
0@ = create_car #PONY at 0.0 0.0 0.0
00A6:
destroy_car 22@
00A7:
car 99@ drive_to 252@ 253@ 254@
00A8:
set_car 44@ to_psycho_driver
00A9:
set_car 54@ to_normal_driver
00AA:
store_car 0@ position_to 3@ 4@ 5@
00AB:
put_car 22@ at -1577.942 52.6333 40.0
00AD:
set_car 36@ max_speed_to 10.0
00AE:
set_car 71@ traffic_behaviour_to 3
00AF:
set_car 62@ driver_behaviour_to 5
00B0:
car 79@(163@,4i) sphere 0 in_rectangle_cornerA 1940.82 72.1365 cornerB 2145.438 140.5141
00B1:
car 73@ sphere 0 in_cube_cornerA 855.6 -2067.9 5.0 cornerB 812.6 -2085.9 20.0
00D9:
68@ = actor $PLAYER_ACTOR car // add to mission cleanup
0119:
car 0@ wrecked
0137:
car 0@ model == #REMINGTN
014B:
$PARKED_RHINO = init_car_generator #RHINO color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 2435.302 -1671.848 12.8007 angle 90.0
014C:
set_parked_car_generator $PARKED_RHINO cars_to_generate_to 0
0174:
$HJ_CAR_ANGLE = car $HJ_PLAYER_CAR Z_angle
0175:
set_car 22@ Z_angle_to 315.0
0185:
car 73@ health >= 700
018F:
car 244@ flipped_for_2_seconds
0190:
add_car 244@ to_flipped_check // 6 max
0191:
remove_car 244@ from_flipped_check
01AB:
car 35@ sphere 0 in_rectangle_cornerA 44@ 45@ cornerB 46@ 47@ stopped
01AC:
car 35@ sphere 1 in_cube_cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 stopped
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