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Łączna ilość opcodów:
1758
Opisane opcody:
463
Obiekty -
Opcody związane z obiektami.
0107:
$2706 = create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5
0108:
destroy_object $WANTED_LIST_OBJECT
0176:
13@ = object 0@ Z_angle
0177:
set_object 27@ Z_angle_to 180.0
01BB:
store_object 0@ position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
01BC:
put_object 0@ at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
01C4:
remove_references_to_object 82@(39@,16i) // This object will now disappear when the player looks away
01C7:
remove_object_from_mission_cleanup_list 27@
02CC:
object 0@ bounding_sphere_visible
034D:
rotate_object $2709 from_angle 0.0 to_angle 360.0 flag 0
034E:
move_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1
035C:
place_object $201[7] relative_to_car $198 with_offset -7.0 74.0 -0.5
035D:
set_object $1754[0] targetable 1
0363:
create_object_at -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1
0366:
object $1754[0] damaged
0381:
throw_object 0@ velocity_in_direction 23@ 24@ 25@
0382:
set_object 0@ collision_detection 1
038C:
object 102@ scatter 0.0 0.0 -2.0
0392:
make_object 0@ moveable 1
03CA:
object $2727 exists
0400:
store_coords_to 20@ 21@ 22@ from_object 9@ with_offset 17@ 18@ 19@
0453:
set_object $CRANE_MAGNET XY_rotation 15.0 0.0 angle $TEMPVAR_ANGLE
04E7:
object 117@ in_water
0550:
keep_object 0@ in_memory 1
05A3:
object 38@ stopped
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